- class QWaitFence#
FrameGraphNode used to wait for a fence in the graphics command stream to become signaled. More…
Synopsis#
Properties#
Methods#
def
__init__()
def
handle()
def
handleType()
def
setHandle()
def
setHandleType()
def
setTimeout()
def
setWaitOnCPU()
def
timeout()
def
waitOnCPU()
Signals#
def
handleChanged()
def
timeoutChanged()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
Fence allow to synchronosize GPU and CPU workloads. GPU commands usually are non-blocking. When issued, commands are inserted in command buffers which will be read at a later time by the GPU. In some cases, you want to continue processing or issue specific command only when you are sure a command has been executed by the hardware. Fences are a way to do so. This is especially important when using 3rd party engines with Qt3D, Qt3D should only access shared resources when we know the other engine command are done modifying the resource.
QWaitFence
is a FrameGraph node that will force to wait for it to become signaled before subsequent commands are inserted into the command stream. It can then be used in conjunction withQSetFence
and contains properties to configure how long it should wait and whether it should block on the CPU side.Note
Qt 3D uploads GPU resources (Texture, Shaders, Buffers) before issuing draw calls.
- class HandleType#
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property handleᅟ: object#
Holds the underlying fence handle wrapped in a QVariant.
- Access functions:
Signal
handleChanged()
- property handleTypeᅟ: Qt3DRender.QWaitFence.HandleType#
Specifies the type of handle being used. Currently only OpenGL Fence ids are supported.
- Access functions:
- property timeoutᅟ: int#
Specifies the maximum amount of time in nanoseconds to wait for the fence to become signaled.
- Access functions:
- property waitOnCPUᅟ: bool#
Specifies whether the CPU should be block while waiting for the fence to become signaled. This is false by default.
- Access functions:
- __init__([parent=None])#
- Parameters:
parent –
QNode
- handle()#
- Return type:
object
See also
setHandle()
Getter of property
handleᅟ
.- handleChanged(handle)#
- Parameters:
handle – object
Notification signal of property
handleᅟ
.- handleType()#
- Return type:
HandleType
See also
setHandleType()
Getter of property
handleTypeᅟ
.- handleTypeChanged(handleType)#
- Parameters:
handleType –
HandleType
Notification signal of property
handleTypeᅟ
.- setHandle(handle)#
- Parameters:
handle – object
See also
handle()
Setter of property
handleᅟ
.- setHandleType(type)#
- Parameters:
type –
HandleType
See also
handleType()
Setter of property
handleTypeᅟ
.- setTimeout(timeout)#
- Parameters:
timeout – int
See also
timeout()
Setter of property
timeoutᅟ
.- setWaitOnCPU(waitOnCPU)#
- Parameters:
waitOnCPU – bool
See also
waitOnCPU()
Setter of property
waitOnCPUᅟ
.- timeout()#
- Return type:
int
See also
setTimeout()
Getter of property
timeoutᅟ
.- timeoutChanged(timeoutChanged)#
- Parameters:
timeoutChanged – int
Notification signal of property
timeoutᅟ
.- waitOnCPU()#
- Return type:
bool
See also
setWaitOnCPU()
Getter of property
waitOnCPUᅟ
.- waitOnCPUChanged(waitOnCPU)#
- Parameters:
waitOnCPU – bool
Notification signal of property
waitOnCPUᅟ
.