- class QDepthRange#
Enables remapping depth values written into the depth buffer. More…
Synopsis#
Properties#
Methods#
def
__init__()
def
farValue()
def
nearValue()
Slots#
def
setFarValue()
def
setNearValue()
Signals#
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane.
QDepthRange
allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property farValueᅟ: float#
The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.
- Access functions:
- property nearValueᅟ: float#
The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.
- Access functions:
- __init__([parent=None])#
- Parameters:
parent –
QNode
- farValue()#
- Return type:
float
See also
setFarValue()
Getter of property
farValueᅟ
.- farValueChanged(farValue)#
- Parameters:
farValue – float
Notification signal of property
farValueᅟ
.- nearValue()#
- Return type:
float
See also
setNearValue()
Getter of property
nearValueᅟ
.- nearValueChanged(nearValue)#
- Parameters:
nearValue – float
Notification signal of property
nearValueᅟ
.- setFarValue(value)#
- Parameters:
value – float
See also
farValue()
Setter of property
farValueᅟ
.- setNearValue(value)#
- Parameters:
value – float
See also
nearValue()
Setter of property
nearValueᅟ
.