class QAbstractTextureImage#

Encapsulates the necessary information to create an OpenGL texture image. More

Inheritance diagram of PySide6.Qt3DRender.Qt3DRender.QAbstractTextureImage

Inherited by: QTextureImage, QPaintedTextureImage

Synopsis#

Properties#

Methods#

Virtual methods#

Slots#

Signals#

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description#

QAbstractTextureImage should be used as the means of providing image data to a QAbstractTexture . It contains the necessary information: mipmap level, layer, cube face load at the proper place data into an OpenGL texture.

The actual data is provided through a QTextureImageDataGenerator that will be executed by Aspect jobs in the backend. QAbstractTextureImage should be subclassed to provide a functor and eventual additional properties needed by the functor to load actual data.

Note

: QAbstractTextureImage should never be shared. Expect crashes, undefined behavior at best if this rule is not respected.

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property faceᅟ: Qt3DRender.QAbstractTexture.CubeMapFace#

Holds the cube map face of the texture image.

Note

The cube map face has a meaning only for TargetCubeMap and TargetCubeMapArray .

Access functions:
property layerᅟ: int#

Returns the layer of the texture image.

Access functions:
property mipLevelᅟ: int#

Holds the mipmap level of the texture image.

Access functions:
__init__([parent=None])#
Parameters:

parentQNode

Constructs a new QAbstractTextureImage instance with parent as parent.

abstract dataGenerator()#
Return type:

QSharedPointer

Implement this method to return the QTextureImageDataGeneratorPtr instance, which will provide the data for the texture image.

face()#
Return type:

CubeMapFace

See also

setFace()

Getter of property faceᅟ .

faceChanged(face)#
Parameters:

faceCubeMapFace

Notification signal of property faceᅟ .

layer()#
Return type:

int

See also

setLayer()

Getter of property layerᅟ .

layerChanged(layer)#
Parameters:

layer – int

Notification signal of property layerᅟ .

mipLevel()#
Return type:

int

See also

setMipLevel()

Getter of property mipLevelᅟ .

mipLevelChanged(mipLevel)#
Parameters:

mipLevel – int

Notification signal of property mipLevelᅟ .

notifyDataGeneratorChanged()#

Triggers an update of the data generator that is sent to the backend.

setFace(face)#
Parameters:

faceCubeMapFace

Sets the texture image face to face. face

See also

face()

Setter of property faceᅟ .

setLayer(layer)#
Parameters:

layer – int

Sets the layer of a texture to layer. layer

See also

layer()

Setter of property layerᅟ .

setMipLevel(level)#
Parameters:

level – int

Sets the mip level of a texture to level. level

See also

mipLevel()

Setter of property mipLevelᅟ .