class QPaintedTextureImage#

A QAbstractTextureImage that can be written through a QPainter. More

Inheritance diagram of PySide6.Qt3DRender.Qt3DRender.QPaintedTextureImage

Synopsis#

Properties#

Methods#

Virtual methods#

Slots#

Signals#

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description#

A QPaintedTextureImage provides a way to specify a texture image (and thus an OpenGL texture) through a QPainter. The width and height of the texture image can be specified through the width and height or size properties.

A QPaintedTextureImage must be subclassed and the virtual paint() function implemented. Each time update() is called on the QPaintedTextureImage , the paint() function is invoked and the resulting image is uploaded.

The QPaintedTextureImage must be attached to some QAbstractTexture .

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property heightᅟ: int#

This property holds the height of the texture image. The height must be greater than or equal to 1.

Access functions:
property sizeᅟ: QSize#

This property holds the size of the texture image.

See also

height width

Access functions:
property widthᅟ: int#

This property holds the width of the texture image. The width must be greater than or equal to 1.

Access functions:
__init__([parent=None])#
Parameters:

parentQNode

height()#
Return type:

int

See also

setHeight()

Getter of property heightᅟ .

heightChanged(w)#
Parameters:

w – int

Notification signal of property heightᅟ .

abstract paint(painter)#
Parameters:

painterQPainter

Paints the texture image with the specified QPainter object painter.

QPainter considers the top-left corner of an image as its origin, while OpenGL considers the bottom-left corner of a texture as its origin. An easy way to account for this difference is to set a custom viewport on the painter before doing any other painting:

painter->setViewport(0, height(), width(), -height());
...
setHeight(h)#
Parameters:

h – int

Sets the height (h) of the texture image. Triggers an update, if the size changes.

See also

height()

Setter of property heightᅟ .

setSize(size)#
Parameters:

sizeQSize

Sets the width and height of the texture image. Triggers an update, if the size changes.

See also

size()

Setter of property sizeᅟ .

setWidth(w)#
Parameters:

w – int

Sets the width (w) of the texture image. Triggers an update, if the size changes.

See also

width()

Setter of property widthᅟ .

size()#
Return type:

QSize

See also

setSize()

Getter of property sizeᅟ .

sizeChanged(size)#
Parameters:

sizeQSize

Notification signal of property sizeᅟ .

update([rect=QRect()])#
Parameters:

rectQRect

Immediately triggers the painted texture’s paint() function, which in turn uploads the new image to the GPU. If you are making multiple changes to a painted texture, consider waiting until all changes are complete before calling update, in order to minimize the number of repaints required.

Parameter rect is currently unused.

width()#
Return type:

int

See also

setWidth()

Getter of property widthᅟ .

widthChanged(w)#
Parameters:

w – int

Notification signal of property widthᅟ .