- class QObjectPicker#
The
QObjectPicker
class instantiates a component that can be used to interact with a QEntity by a process known as picking. More…Synopsis#
Properties#
Methods#
def
__init__()
def
containsMouse()
def
isDragEnabled()
def
isHoverEnabled()
def
isPressed()
def
priority()
Slots#
def
setDragEnabled()
def
setPriority()
Signals#
def
clicked()
def
entered()
def
exited()
def
moved()
def
pressed()
def
pressedChanged()
def
released()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
For every combination of viewport and camera, picking casts a ray through the scene to find entities who’s bounding volume intersects the ray. The bounding volume is computed using the values in the attribute buffer specified by the boundingVolumePositionAttribute of the geometry.
The signals
pressed()
,released()
,clicked()
,moved()
,entered()
, andexited()
are emitted when the bounding volume defined by the pickAttribute property intersects with a ray.Most signals carry a
QPickEvent
instance. If QPickingSettings::pickMode() is set toTrianglePicking
, the actual type of the pick parameter will beQPickTriangleEvent
.Pick queries are performed on mouse press and mouse release. If drag is enabled, queries also happen on each mouse move while any button is pressed. If hover is enabled, queries happen on every mouse move even if no button is pressed.
For generalised ray casting queries, see
QRayCaster
andQScreenRayCaster
.Note
Instances of this component shouldn’t be shared, not respecting that condition will most likely result in undefined behavior.
Note
The camera far plane value affects picking and produces incorrect results due to floating-point precision if it is greater than ~100 000.
See also
QPickingSettings
QGeometry
QAttribute
QPickEvent
QPickTriangleEvent
QNoPicking
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property containsMouseᅟ: bool#
Specifies if the object picker currently contains the mouse
- Access functions:
- property dragEnabledᅟ: bool#
Specifies if drag is enabled
- Access functions:
- property hoverEnabledᅟ: bool#
Specifies if hover is enabled
- Access functions:
- property pressedᅟ: bool#
Specifies if the object picker is currently pressed
- Access functions:
Signal
pressedChanged()
- property priorityᅟ: int#
The priority to be used when filtering pick results by priority when
pickResultMode
is set toNearestPriorityPick
.- Access functions:
- __init__([parent=None])#
- Parameters:
parent –
QNode
- clicked(pick)#
- Parameters:
pick –
QPickEvent
This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on a mouse click the
QPickEvent
pick
contains details of the event.- containsMouse()#
- Return type:
bool
Returns true if the object picker currently contains the mouse
Getter of property
containsMouseᅟ
.- containsMouseChanged(containsMouse)#
- Parameters:
containsMouse – bool
Notification signal of property
containsMouseᅟ
.- dragEnabledChanged(dragEnabled)#
- Parameters:
dragEnabled – bool
Notification signal of property
dragEnabledᅟ
.- entered()#
This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on the mouse entering the volume.
- exited()#
This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on the ray exiting the volume.
- hoverEnabledChanged(hoverEnabled)#
- Parameters:
hoverEnabled – bool
Notification signal of property
hoverEnabledᅟ
.- isDragEnabled()#
- Return type:
bool
Returns true if dragging is enabled
Getter of property
dragEnabledᅟ
.- isHoverEnabled()#
- Return type:
bool
Returns true if hover enabled
Getter of property
hoverEnabledᅟ
.- isPressed()#
- Return type:
bool
Getter of property
pressedᅟ
.- moved(pick)#
- Parameters:
pick –
QPickEvent
This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on a mouse move with a button pressed the
QPickEvent
pick
contains details of the event.- pressed(pick)#
- Parameters:
pick –
QPickEvent
This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on a mouse press the
QPickEvent
pick
contains details of the event.- pressedChanged(pressed)#
- Parameters:
pressed – bool
Notification signal of property
pressedᅟ
.- priority()#
- Return type:
int
See also
setPriority()
Getter of property
priorityᅟ
.- priorityChanged(priority)#
- Parameters:
priority – int
Notification signal of property
priorityᅟ
.- released(pick)#
- Parameters:
pick –
QPickEvent
This signal is emitted when the bounding volume defined by the pickAttribute property intersects with a ray on a mouse release the
QPickEvent
pick
contains details of the event.- setDragEnabled(dragEnabled)#
- Parameters:
dragEnabled – bool
Sets the
dragEnabled
Property todragEnabled
See also
isDragEnabled()
Setter of property
dragEnabledᅟ
.- setHoverEnabled(hoverEnabled)#
- Parameters:
hoverEnabled – bool
Sets the
hoverEnabled
Property tohoverEnabled
See also
isHoverEnabled()
Setter of property
hoverEnabledᅟ
.- setPriority(priority)#
- Parameters:
priority – int
Sets the picker’s priority to
priority
. This is used when the pick result mode onQPickingSettings
is set toNearestPriorityPick
. Picking results are sorted by highest priority and shortest picking distance.See also
priority()
Setter of property
priorityᅟ
.