- class QSpotLight#
Encapsulate a Spot Light object in a Qt 3D scene. More…
Synopsis#
Properties#
Methods#
def
__init__()
def
cutOffAngle()
def
localDirection()
Slots#
Signals#
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
A spotlight is a light source that emits a cone of light in a particular direction.
A spotlight uses three attenuation factors to describe how the intensity of the light decreases over distance. These factors are designed to be used together in calcuating total attenuation. For the materials in Qt3D Extras the following formula is used, where distance is the distance from the light to the surface being rendered:
totalAttenuation = 1.0 / (constantAttenuation + (linearAttenuation * distance) + (quadraticAttenuation * distance * distance));
Custom materials may choose to interpret these factors differently.
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property constantAttenuationᅟ: float#
Specifies the constant attenuation of the spot light.
Note
The exact meaning and use of this property is up to the material implementation.
- Access functions:
- property cutOffAngleᅟ: float#
Specifies the cut off angle of the spot light.
Note
The exact meaning and use of this property is up to the material implementation.
- Access functions:
- property linearAttenuationᅟ: float#
Specifies the linear attenuation of the spot light.
Note
The exact meaning and use of this property is up to the material implementation.
- Access functions:
Specifies the local direction of the spot light.
Note
The exact meaning and use of this property is up to the material implementation.
- Access functions:
- property quadraticAttenuationᅟ: float#
Specifies the quadratic attenuation of the spot light.
Note
The exact meaning and use of this property is up to the material implementation.
- Access functions:
- __init__([parent=None])#
- Parameters:
parent –
QNode
Constructs a new
QSpotLight
with the specifiedparent
.- constantAttenuation()#
- Return type:
float
See also
setConstantAttenuation()
Getter of property
constantAttenuationᅟ
.- constantAttenuationChanged(constantAttenuation)#
- Parameters:
constantAttenuation – float
Notification signal of property
constantAttenuationᅟ
.- cutOffAngle()#
- Return type:
float
See also
setCutOffAngle()
Getter of property
cutOffAngleᅟ
.- cutOffAngleChanged(cutOffAngle)#
- Parameters:
cutOffAngle – float
Notification signal of property
cutOffAngleᅟ
.- linearAttenuation()#
- Return type:
float
See also
setLinearAttenuation()
Getter of property
linearAttenuationᅟ
.- linearAttenuationChanged(linearAttenuation)#
- Parameters:
linearAttenuation – float
Notification signal of property
linearAttenuationᅟ
.Getter of property
localDirectionᅟ
.Notification signal of property
localDirectionᅟ
.- quadraticAttenuation()#
- Return type:
float
See also
setQuadraticAttenuation()
Getter of property
quadraticAttenuationᅟ
.- quadraticAttenuationChanged(quadraticAttenuation)#
- Parameters:
quadraticAttenuation – float
Notification signal of property
quadraticAttenuationᅟ
.- setConstantAttenuation(value)#
- Parameters:
value – float
See also
constantAttenuation()
Setter of property
constantAttenuationᅟ
.- setCutOffAngle(cutOffAngle)#
- Parameters:
cutOffAngle – float
See also
cutOffAngle()
Setter of property
cutOffAngleᅟ
.- setLinearAttenuation(value)#
- Parameters:
value – float
See also
linearAttenuation()
Setter of property
linearAttenuationᅟ
.Setter of property
localDirectionᅟ
.- setQuadraticAttenuation(value)#
- Parameters:
value – float
See also
quadraticAttenuation()
Setter of property
quadraticAttenuationᅟ
.