class QDispatchCompute#

FrameGraph node to issue work for the compute shader on GPU. More

Inheritance diagram of PySide6.Qt3DRender.Qt3DRender.QDispatchCompute

Synopsis#

Properties#

Methods#

Slots#

Signals#

Note

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Detailed Description#

A QDispatchCompute allows work to be issued for the compute shader to run on the GPU. The workGroupX , workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. QComputeCommand components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in QDispatchCompute and QComputeCommand .

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property workGroupXᅟ: int#

Specifies X workgroup.

Access functions:
property workGroupYᅟ: int#

Specifies Y workgroup.

Access functions:
property workGroupZᅟ: int#

Specifies Z workgroup.

Access functions:
__init__([parent=None])#
Parameters:

parentQNode

The constructor creates an instance with the specified parent.

setWorkGroupX(workGroupX)#
Parameters:

workGroupX – int

See also

workGroupX()

Setter of property workGroupXᅟ .

setWorkGroupY(workGroupY)#
Parameters:

workGroupY – int

See also

workGroupY()

Setter of property workGroupYᅟ .

setWorkGroupZ(workGroupZ)#
Parameters:

workGroupZ – int

See also

workGroupZ()

Setter of property workGroupZᅟ .

workGroupX()#
Return type:

int

See also

setWorkGroupX()

Getter of property workGroupXᅟ .

workGroupXChanged()#

Notification signal of property workGroupXᅟ .

workGroupY()#
Return type:

int

See also

setWorkGroupY()

Getter of property workGroupYᅟ .

workGroupYChanged()#

Notification signal of property workGroupYᅟ .

workGroupZ()#
Return type:

int

See also

setWorkGroupZ()

Getter of property workGroupZᅟ .

workGroupZChanged()#

Notification signal of property workGroupZᅟ .