- class QMaterial#
Provides an abstract class that should be the base of all material component classes in a scene. More…
Inherited by:
QTextureMaterial
,QPhongMaterial
,QPhongAlphaMaterial
,QPerVertexColorMaterial
,QNormalDiffuseSpecularMapMaterial
,QNormalDiffuseMapMaterial
,QNormalDiffuseMapAlphaMaterial
,QMorphPhongMaterial
,QMetalRoughMaterial
,QGoochMaterial
,QDiffuseSpecularMaterial
,QDiffuseSpecularMapMaterial
,QDiffuseMapMaterial
Synopsis#
Properties#
Methods#
def
__init__()
def
addParameter()
def
effect()
def
parameters()
Slots#
def
setEffect()
Signals#
def
effectChanged()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
QMaterial
provides a way to specify the rendering of anentity
. Any aspect can define its own subclass ofQMaterial
so that a Material can be used to describe a visual element; for example, the way sound should reflect off an element, the temperature of a surface, and so on.In itself, a
QMaterial
doesn’t do anything. It’s only when it references aQEffect
node that aQMaterial
becomes useful.In practice, it often happens that a single
QEffect
is being referenced by severalQMaterial
components. This allows to only create the effect, techniques, passes and shaders once while allowing to specify the material by addingQParameter
instances.A
QParameter
defined on aQMaterial
overrides parameter (of the same name) defined in aQEffect
,QTechnique
andQRenderPass
, but are overridden by parameter inQRenderPassFilter
andQTechniqueFilter
.QMaterial *material1 = new QMaterial(); QMaterial *material2 = new QMaterial(); // Create effect, technique, render pass and shader QEffect *effect = new QEffect(); QTechnique *gl3Technique = new QTechnique(); QRenderPass *gl3Pass = new QRenderPass(); QShaderProgram *glShader = new QShaderProgram(); // Set the shader on the render pass gl3Pass->setShaderProgram(glShader); // Add the pass to the technique gl3Technique->addRenderPass(gl3Pass); // Set the targeted GL version for the technique gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); gl3Technique->graphicsApiFilter()->setMajorVersion(3); gl3Technique->graphicsApiFilter()->setMinorVersion(1); gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); // Add the technique to the effect effect->addTechnique(gl3Technique); // Set the effect on the materials material1->setEffect(effect); material2->setEffect(effect); // Set different parameters on the materials const QString parameterName = QStringLiteral("color"); material1->addParameter(new QParameter(parameterName, QColor::fromRgbF(0.0f, 1.0f, 0.0f, 1.0f))); material2->addParameter(new QParameter(parameterName, QColor::fromRgbF(1.0f, 1.0f, 1.0f, 1.0f)));
See also
QEffect
QTechnique
QParameter
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.Specifies the effect to be used with the material.
- Access functions:
Signal
effectChanged()
- __init__([parent=None])#
- Parameters:
parent –
QNode
- addParameter(parameter)#
- Parameters:
parameter –
QParameter
Add a
parameter
to the material’s parameters.- effect()#
- Return type:
QEffect
See also
setEffect()
Getter of property
effectᅟ
.- effectChanged(effect)#
- Parameters:
effect –
QEffect
Notification signal of property
effectᅟ
.- parameters()#
- Return type:
.list of Qt3DRender.QParameter
Returns a vector of the material’s current parameters
- removeParameter(parameter)#
- Parameters:
parameter –
QParameter
Remove a
parameter
from the material’s parameters.- setEffect(effect)#
- Parameters:
effect –
QEffect
See also
effect()
Setter of property
effectᅟ
.