- class QSGNode#
The
QSGNode
class is the base class for all nodes in the scene graph. More…Inherited by:
QSGTransformNode
,QSGTextNode
,QSGRenderNode
,QSGOpacityNode
,QSGBasicGeometryNode
,QSGGeometryNode
,QSGSimpleTextureNode
,QSGSimpleRectNode
,QSGRectangleNode
,QSGClipNode
Synopsis#
Methods#
def
__init__()
def
childAtIndex()
def
childCount()
def
clearDirty()
def
dirtyState()
def
firstChild()
def
flags()
def
lastChild()
def
markDirty()
def
nextSibling()
def
parent()
def
setFlag()
def
setFlags()
def
type()
Virtual methods#
def
preprocess()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
The
QSGNode
class can be used as a child container. Children are added with theappendChildNode()
,prependChildNode()
,insertChildNodeBefore()
andinsertChildNodeAfter()
. The order of nodes is important as geometry nodes are rendered according to their ordering in the scene graph.The scene graph nodes contain a mechanism that describes which parts of the scene have changed. This includes the combined matrices, accumulated opacity, changes to the node hierarchy, and so on. This information can be used for optimizations inside the scene graph renderer. For the renderer to properly render the nodes, it is important that users call
markDirty()
with the correct flags when nodes are changed. Most of the functions on the node classes will implicitly callmarkDirty()
. For example,appendChildNode()
will callmarkDirty()
passing inDirtyNodeAdded
.If nodes change every frame, the
preprocess()
function can be used to apply changes to a node for every frame it is rendered. The use ofpreprocess()
must be explicitly enabled by setting theUsePreprocess
flag on the node.The virtual
isSubtreeBlocked()
function can be used to disable a subtree all together. Nodes in a blocked subtree will not be preprocessed() and not rendered.Note
All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See Scene Graph and Rendering for more information.
- class NodeType#
Can be used to figure out the type of node.
Constant
Description
QSGNode.BasicNodeType
The type of
QSGNode
QSGNode.GeometryNodeType
The type of
QSGGeometryNode
QSGNode.TransformNodeType
The type of
QSGTransformNode
QSGNode.ClipNodeType
The type of
QSGClipNode
QSGNode.OpacityNodeType
The type of
QSGOpacityNode
QSGNode.RenderNodeType
The type of
QSGRenderNode
See also
- class Flag#
(inherits
enum.Flag
) The QSGNode::Flag enum describes flags on theQSGNode
Constant
Description
QSGNode.OwnedByParent
The node is owned by its parent and will be deleted when the parent is deleted.
QSGNode.UsePreprocess
The node’s virtual
preprocess()
function will be called before rendering starts.QSGNode.OwnsGeometry
Only valid for
QSGGeometryNode
andQSGClipNode
. The node has ownership over theQSGGeometry
instance and will delete it when the node is destroyed or a geometry is assigned.QSGNode.OwnsMaterial
Only valid for
QSGGeometryNode
. The node has ownership over the material and will delete it when the node is destroyed or a material is assigned.QSGNode.OwnsOpaqueMaterial
Only valid for
QSGGeometryNode
. The node has ownership over the opaque material and will delete it when the node is destroyed or a material is assigned.QSGNode.InternalReserved
Reserved for internal use.
- class DirtyStateBit#
(inherits
enum.Flag
) Used inmarkDirty()
to indicate how the scene graph has changed.Constant
Description
QSGNode.DirtyMatrix
The matrix in a
QSGTransformNode
has changed.QSGNode.DirtyNodeAdded
A node was added.
QSGNode.DirtyNodeRemoved
A node was removed.
QSGNode.DirtyGeometry
The geometry of a
QSGGeometryNode
has changed.QSGNode.DirtyMaterial
The material of a
QSGGeometryNode
has changed.QSGNode.DirtyOpacity
The opacity of a
QSGOpacityNode
has changed.QSGNode.DirtySubtreeBlocked
The subtree has been blocked.
See also
- __init__()
Constructs a new node
Appends
node
to this node’s list of children.Ordering of nodes is important as geometry nodes will be rendered in the order they are added to the scene graph.
Returns the child at index
i
.Children are stored internally as a linked list, so iterating over the children via the index is suboptimal.
- childCount()#
- Return type:
int
Returns the number of child nodes.
- clearDirty()#
Note
This function is deprecated.
- dirtyState()#
- Return type:
Combination of
DirtyStateBit
Note
This function is deprecated.
Returns the first child of this node.
The children are stored in a linked list.
Returns the set of flags for this node.
See also
Inserts
node
to this node’s list of children after the node specified withafter
.Ordering of nodes is important as geometry nodes will be rendered in the order they are added to the scene graph.
Inserts
node
to this node’s list of children before the node specified withbefore
.Ordering of nodes is important as geometry nodes will be rendered in the order they are added to the scene graph.
- isSubtreeBlocked()#
- Return type:
bool
Returns whether this node and its subtree is available for use.
Blocked subtrees will not get their dirty states updated and they will not be rendered.
The
QSGOpacityNode
will return a blocked subtree when accumulated opacity is 0, for instance.Returns the last child of this node.
The children are stored as a linked list.
- markDirty(bits)#
- Parameters:
bits – Combination of
DirtyStateBit
Notifies all connected renderers that the node has dirty
bits
.Returns the node after this in the parent’s list of children.
The children are stored as a linked list.
Returns the parent node of this node.
Prepends
node
to this node’s the list of children.Ordering of nodes is important as geometry nodes will be rendered in the order they are added to the scene graph.
- preprocess()#
Override this function to do processing on the node before it is rendered.
Preprocessing needs to be explicitly enabled by setting the flag
UsePreprocess
. The flag needs to be set before the node is added to the scene graph and will cause the preprocess() function to be called for every frame the node is rendered.Warning
Beware of deleting nodes while they are being preprocessed. It is possible, with a small performance hit, to delete a single node during its own preprocess call. Deleting a subtree which has nodes that also use preprocessing may result in a segmentation fault. This is done for performance reasons.
Returns the node before this in the parent’s list of children.
The children are stored as a linked list.
- removeAllChildNodes()#
Removes all child nodes from this node’s list of children.
Removes
node
from this node’s list of children.Sets the flag
f
on this node ifenabled
is true; otherwise clears the flag.See also
Sets the flags
f
on this node ifenabled
is true; otherwise clears the flags.See also
Returns the type of this node. The node type must be one of the predefined types defined in
NodeType
and can safely be used to cast to the corresponding class.