- class QQuickTextureFactory#
The
QQuickTextureFactory
class provides an interface for loading custom textures from QML. More…Synopsis#
Methods#
def
__init__()
Virtual methods#
def
createTexture()
def
image()
def
textureSize()
Static functions#
Note
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Detailed Description#
The purpose of the texture factory is to provide a placeholder for a image data that can be converted into an OpenGL texture.
Creating a texture directly is not possible as there is rarely an OpenGL context available in the thread that is responsible for loading the image data.
- __init__()#
Constructs a texture factory. Since
QQuickTextureFactory
is abstract, it cannot be instantiated directly.- abstract createTexture(window)#
- Parameters:
window –
QQuickWindow
- Return type:
This function is called on the scene graph rendering thread to create a
QSGTexture
instance from the factory.window
provides the context which this texture is created in.QML will internally cache the returned texture as needed. Each call to this function should return a unique instance.
The OpenGL context used for rendering is bound when this function is called.
Returns an image version of this texture.
The lifespan of the returned image is unknown, so the implementation should return a self contained QImage, not make use of the QImage(uchar *, …) constructor.
This function is not commonly used and is expected to be slow.
- abstract textureByteCount()#
- Return type:
int
Returns the number of bytes of memory the texture consumes.
Returns a
QQuickTextureFactory
holding the givenimage
.This is typically used as a helper in
textureFactory
.Returns the size of the texture. This function will be called from arbitrary threads and should not rely on an OpenGL context bound.