- class QQuickPaintedItem#
The
QQuickPaintedItem
class provides a way to use the QPainter API in the QML Scene Graph. More…Synopsis#
Properties#
contentsScaleᅟ
- Obsolete method for scaling the contentscontentsSizeᅟ
- Obsolete method for setting the contents sizefillColorᅟ
- Item’s background fill colorrenderTargetᅟ
- Item’s render targettextureSizeᅟ
- Defines the size of the texture
Methods#
def
__init__()
def
contentsScale()
def
contentsSize()
def
fillColor()
def
mipmap()
def
opaquePainting()
def
renderTarget()
def
setFillColor()
def
setMipmap()
def
setTextureSize()
def
textureSize()
def
update()
Virtual methods#
def
paint()
Signals#
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
The
QQuickPaintedItem
makes it possible to use the QPainter API with the QML Scene Graph. It sets up a textured rectangle in the Scene Graph and uses a QPainter to paint onto the texture. The render target in Qt 6 is always a QImage. When the render target is a QImage, QPainter first renders into the image then the content is uploaded to the texture. Callupdate()
to trigger a repaint.To enable QPainter to do anti-aliased rendering, use
setAntialiasing()
.To write your own painted item, you first create a subclass of
QQuickPaintedItem
, and then start by implementing its only pure virtual public function:paint()
, which implements the actual painting. The painting will be inside the rectangle spanning from 0,0 towidth()
,height()
.Note
It important to understand the performance implications such items can incur. See
RenderTarget
andrenderTarget
.See also
Scene Graph - Painted Item
Writing QML Extensions with C++
- class QmlIsUncreatable#
- class RenderTarget#
This enum describes
QQuickPaintedItem
‘s render targets. The render target is the surface QPainter paints onto before the item is rendered on screen.Constant
Description
QQuickPaintedItem.Image
The default; QPainter paints into a QImage using the raster paint engine. The image’s content needs to be uploaded to graphics memory afterward, this operation can potentially be slow if the item is large. This render target allows high quality anti-aliasing and fast item resizing.
QQuickPaintedItem.FramebufferObject
As of Qt 6.0, this value is ignored.
QQuickPaintedItem.InvertedYFramebufferObject
As of Qt 6.0, this value is ignored.
See also
- class PerformanceHint#
(inherits
enum.Flag
) This enum describes flags that you can enable to improve rendering performance inQQuickPaintedItem
. By default, none of these flags are set.Constant
Description
QQuickPaintedItem.FastFBOResizing
As of Qt 6.0, this value is ignored.
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property contentsScaleᅟ: float#
This property holds Obsolete method for scaling the contents..
This function is provided for compatibility, use
size()
in combination withtextureSize()
to decide the size of what you are drawing.See also
- Access functions:
This property holds Obsolete method for setting the contents size..
This function is provided for compatibility, use size in combination with
textureSize
to decide the size of what you are drawing.See also
- Access functions:
This property holds The item’s background fill color..
By default, the fill color is set to Qt::transparent.
Set the fill color to an invalid color (e.g. QColor()) to disable background filling. This may improve performance, and is safe to do if the
paint()
function draws to all pixels on each frame.- Access functions:
- property renderTargetᅟ: QQuickPaintedItem.RenderTarget#
This property holds The item’s render target..
This property defines which render target the QPainter renders into, it can be either
Image
,FramebufferObject
orInvertedYFramebufferObject
.Each has certain benefits, typically performance versus quality. Using a framebuffer object avoids a costly upload of the image contents to the texture in graphics memory, while using an image enables high quality anti-aliasing.
Warning
Resizing a framebuffer object is a costly operation, avoid using the
FramebufferObject
render target if the item gets resized often.By default, the render target is
Image
.- Access functions:
This property Defines the size of the texture..
Changing the texture’s size does not affect the coordinate system used in
paint()
. A scale factor is instead applied so painting should still happen inside 0,0 towidth()
,height()
.By default, the texture size will have the same size as this item.
Note
If the item is on a window with a device pixel ratio different from 1, this scale factor will be implicitly applied to the texture size.
- Access functions:
- __init__([parent=None])#
- Parameters:
parent –
QQuickItem
Constructs a
QQuickPaintedItem
with the givenparent
item.This function is provided for compatibility, use size in combination with
textureSize
to decide the size of what you are drawing.See also
- contentsScale()#
- Return type:
float
See also
Getter of property
contentsScaleᅟ
.- contentsScaleChanged()#
Notification signal of property
contentsScaleᅟ
.- contentsSize()#
- Return type:
See also
Getter of property
contentsSizeᅟ
.- contentsSizeChanged()#
Notification signal of property
contentsSizeᅟ
.- fillColor()#
- Return type:
See also
Getter of property
fillColorᅟ
.- fillColorChanged()#
Notification signal of property
fillColorᅟ
.- mipmap()#
- Return type:
bool
Returns true if mipmaps are enabled; otherwise, false is returned.
By default, mipmapping is not enabled.
See also
- opaquePainting()#
- Return type:
bool
Returns true if this item is opaque; otherwise, false is returned.
By default, painted items are not opaque.
See also
This function, which is usually called by the QML Scene Graph, paints the contents of an item in local coordinates.
The underlying texture will have a size defined by
textureSize
when set, or the item’s size, multiplied by the window’s device pixel ratio.The function is called after the item has been filled with the
fillColor
.Reimplement this function in a
QQuickPaintedItem
subclass to provide the item’s painting implementation, usingpainter
.Note
The QML Scene Graph uses two separate threads, the main thread does things such as processing events or updating animations while a second thread does the actual issuing of graphics resource updates and the recording of draw calls. As a consequence, paint() is not called from the main GUI thread but from the GL enabled renderer thread. At the moment paint() is called, the GUI thread is blocked and this is therefore thread-safe.
Warning
Extreme caution must be used when creating QObjects, emitting signals, starting timers and similar inside this function as these will have affinity to the rendering thread.
See also
- performanceHints()#
- Return type:
Combination of
PerformanceHint
Returns the performance hints.
By default, no performance hint is enabled.
- renderTarget()#
- Return type:
See also
Getter of property
renderTargetᅟ
.- renderTargetChanged()#
Notification signal of property
renderTargetᅟ
.- resetContentsSize()#
This convenience function is equivalent to calling
setContentsSize
(QSize()).- setContentsScale(arg__1)#
- Parameters:
arg__1 – float
See also
Setter of property
contentsScaleᅟ
.Setter of property
contentsSizeᅟ
.Setter of property
fillColorᅟ
.- setMipmap(enable)#
- Parameters:
enable – bool
If
enable
is true, mipmapping is enabled on the associated texture.Mipmapping increases rendering speed and reduces aliasing artifacts when the item is scaled down.
By default, mipmapping is not enabled.
See also
- setOpaquePainting(opaque)#
- Parameters:
opaque – bool
If
opaque
is true, the item is opaque; otherwise, it is considered as translucent.Opaque items are not blended with the rest of the scene, you should set this to true if the content of the item is opaque to speed up rendering.
By default, painted items are not opaque.
See also
- setPerformanceHint(hint[, enabled=true])#
- Parameters:
hint –
PerformanceHint
enabled – bool
Sets the given performance
hint
on the item ifenabled
is true; otherwise clears the performance hint.By default, no performance hint is enabled/
See also
- setPerformanceHints(hints)#
- Parameters:
hints – Combination of
PerformanceHint
Sets the performance hints to
hints
By default, no performance hint is enabled/
See also
- setRenderTarget(target)#
- Parameters:
target –
RenderTarget
See also
Setter of property
renderTargetᅟ
.Setter of property
textureSizeᅟ
.- textureSize()#
- Return type:
See also
Getter of property
textureSizeᅟ
.- textureSizeChanged()#
Notification signal of property
textureSizeᅟ
.Schedules a redraw of the area covered by
rect
in this item. You can call this function whenever your item needs to be redrawn, such as if it changes appearance or size.This function does not cause an immediate paint; instead it schedules a paint request that is processed by the QML Scene Graph when the next frame is rendered. The item will only be redrawn if it is visible.
See also