- class QPhongAlphaMaterial#
The
QPhongAlphaMaterial
class provides a default implementation of the phong lighting effect with alpha. More…Synopsis#
Properties#
Methods#
def
__init__()
def
alpha()
def
ambient()
def
diffuse()
def
shininess()
def
sourceAlphaArg()
def
sourceRgbArg()
def
specular()
Slots#
def
setAlpha()
def
setAmbient()
def
setDiffuse()
def
setShininess()
def
setSpecular()
Signals#
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
This class is deprecated; use
QDiffuseSpecularMaterial
instead.The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rought surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
Alpha is the transparency of the surface between 0 (fully transparent) and 1 (opaque).
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property alphaᅟ: float#
Holds the alpha component of the object which varies between 0 and 1.
The default value is 0.5f.
- Access functions:
Signal
alphaChanged()
Holds the ambient color.
- Access functions:
- property blendFunctionArgᅟ: Qt3DRender.QBlendEquation.BlendFunction#
Holds the blend equation function argument.
See also
BlendFunction
- Access functions:
- property destinationAlphaArgᅟ: Qt3DRender.QBlendEquationArguments.Blending#
Holds the blend equation destination alpha blending argument.
See also
Blending
- Access functions:
- property destinationRgbArgᅟ: Qt3DRender.QBlendEquationArguments.Blending#
Holds the blend equation destination RGB blending argument.
See also
Blending
- Access functions:
Holds the diffuse color.
- Access functions:
- property shininessᅟ: float#
Holds the shininess exponent.
- Access functions:
- property sourceAlphaArgᅟ: Qt3DRender.QBlendEquationArguments.Blending#
Holds the blend equation source alpha blending argument.
See also
Blending
- Access functions:
- property sourceRgbArgᅟ: Qt3DRender.QBlendEquationArguments.Blending#
Holds the blend equation source RGB blending argument.
See also
Blending
- Access functions:
Holds the specular color.
- Access functions:
- __init__([parent=None])#
- Parameters:
parent –
QNode
Constructs a new
QPhongAlphaMaterial
instance with parent objectparent
.- alpha()#
- Return type:
float
See also
setAlpha()
Getter of property
alphaᅟ
.- alphaChanged(alpha)#
- Parameters:
alpha – float
Notification signal of property
alphaᅟ
.Getter of property
ambientᅟ
.Notification signal of property
ambientᅟ
.- blendFunctionArg()#
- Return type:
BlendFunction
See also
setBlendFunctionArg()
Getter of property
blendFunctionArgᅟ
.- blendFunctionArgChanged(blendFunctionArg)#
- Parameters:
blendFunctionArg –
BlendFunction
Notification signal of property
blendFunctionArgᅟ
.- destinationAlphaArg()#
- Return type:
Blending
See also
setDestinationAlphaArg()
Getter of property
destinationAlphaArgᅟ
.- destinationAlphaArgChanged(destinationAlphaArg)#
- Parameters:
destinationAlphaArg –
Blending
Notification signal of property
destinationAlphaArgᅟ
.- destinationRgbArg()#
- Return type:
Blending
See also
setDestinationRgbArg()
Getter of property
destinationRgbArgᅟ
.- destinationRgbArgChanged(destinationRgbArg)#
- Parameters:
destinationRgbArg –
Blending
Notification signal of property
destinationRgbArgᅟ
.Getter of property
diffuseᅟ
.Notification signal of property
diffuseᅟ
.- setAlpha(alpha)#
- Parameters:
alpha – float
See also
alpha()
Setter of property
alphaᅟ
.Setter of property
ambientᅟ
.- setBlendFunctionArg(blendFunctionArg)#
- Parameters:
blendFunctionArg –
BlendFunction
See also
blendFunctionArg()
Setter of property
blendFunctionArgᅟ
.- setDestinationAlphaArg(destinationAlphaArg)#
- Parameters:
destinationAlphaArg –
Blending
See also
destinationAlphaArg()
Setter of property
destinationAlphaArgᅟ
.- setDestinationRgbArg(destinationRgbArg)#
- Parameters:
destinationRgbArg –
Blending
See also
destinationRgbArg()
Setter of property
destinationRgbArgᅟ
.Setter of property
diffuseᅟ
.- setShininess(shininess)#
- Parameters:
shininess – float
See also
shininess()
Setter of property
shininessᅟ
.- setSourceAlphaArg(sourceAlphaArg)#
- Parameters:
sourceAlphaArg –
Blending
See also
sourceAlphaArg()
Setter of property
sourceAlphaArgᅟ
.- setSourceRgbArg(sourceRgbArg)#
- Parameters:
sourceRgbArg –
Blending
See also
sourceRgbArg()
Setter of property
sourceRgbArgᅟ
.Setter of property
specularᅟ
.- shininess()#
- Return type:
float
See also
setShininess()
Getter of property
shininessᅟ
.- shininessChanged(shininess)#
- Parameters:
shininess – float
Notification signal of property
shininessᅟ
.- sourceAlphaArg()#
- Return type:
Blending
See also
setSourceAlphaArg()
Getter of property
sourceAlphaArgᅟ
.- sourceAlphaArgChanged(sourceAlphaArg)#
- Parameters:
sourceAlphaArg –
Blending
Notification signal of property
sourceAlphaArgᅟ
.- sourceRgbArg()#
- Return type:
Blending
See also
setSourceRgbArg()
Getter of property
sourceRgbArgᅟ
.- sourceRgbArgChanged(sourceRgbArg)#
- Parameters:
sourceRgbArg –
Blending
Notification signal of property
sourceRgbArgᅟ
.Getter of property
specularᅟ
.Notification signal of property
specularᅟ
.