- class QDiffuseSpecularMaterial#
The
QDiffuseSpecularMaterial
class provides a default implementation of the phong lighting effect. More…Synopsis#
Properties#
Methods#
def
__init__()
def
ambient()
def
diffuse()
def
normal()
def
shininess()
def
specular()
def
textureScale()
Slots#
def
setAmbient()
def
setDiffuse()
def
setNormal()
def
setShininess()
def
setSpecular()
Signals#
def
ambientChanged()
def
diffuseChanged()
def
normalChanged()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rought surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property alphaBlendingᅟ: bool#
Indicates if the alpha information coming from the diffuse property will be taken into account during rendering. Defaults to false.
- Access functions:
Holds the ambient color that is emitted by an object without any other light source.
- Access functions:
- property diffuseᅟ: object#
Holds the diffuse color of the material that is emitted for rough surface reflections with the lights. This can be either a plain color value or a texture.
- Access functions:
- property normalᅟ: object#
Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
- Access functions:
Signal
normalChanged()
- property shininessᅟ: float#
Holds the shininess exponent. Higher values of shininess result in a smaller and brighter highlight.
Defaults to 150.0.
- Access functions:
- property specularᅟ: object#
Holds the specular color of the material that is emitted for shiny surface reflections with the lights. This can be either a plain color value or a texture.
- Access functions:
- property textureScaleᅟ: float#
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of
4.0
would result in 16 (4x4) tiles.- Access functions:
- __init__([parent=None])#
- Parameters:
parent –
QNode
Constructs a new
QDiffuseSpecularMaterial
instance with parent objectparent
.- alphaBlendingEnabledChanged(enabled)#
- Parameters:
enabled – bool
Notification signal of property
alphaBlendingᅟ
.Getter of property
ambientᅟ
.Notification signal of property
ambientᅟ
.- diffuse()#
- Return type:
object
See also
setDiffuse()
Getter of property
diffuseᅟ
.- diffuseChanged(diffuse)#
- Parameters:
diffuse – object
Notification signal of property
diffuseᅟ
.- isAlphaBlendingEnabled()#
- Return type:
bool
Getter of property
alphaBlendingᅟ
.- normal()#
- Return type:
object
See also
setNormal()
Getter of property
normalᅟ
.- normalChanged(normal)#
- Parameters:
normal – object
Notification signal of property
normalᅟ
.- setAlphaBlendingEnabled(enabled)#
- Parameters:
enabled – bool
See also
isAlphaBlendingEnabled()
Setter of property
alphaBlendingᅟ
.Setter of property
ambientᅟ
.- setDiffuse(diffuse)#
- Parameters:
diffuse – object
See also
diffuse()
Setter of property
diffuseᅟ
.- setNormal(normal)#
- Parameters:
normal – object
See also
normal()
Setter of property
normalᅟ
.- setShininess(shininess)#
- Parameters:
shininess – float
See also
shininess()
Setter of property
shininessᅟ
.- setSpecular(specular)#
- Parameters:
specular – object
See also
specular()
Setter of property
specularᅟ
.- setTextureScale(textureScale)#
- Parameters:
textureScale – float
See also
textureScale()
Setter of property
textureScaleᅟ
.- shininess()#
- Return type:
float
See also
setShininess()
Getter of property
shininessᅟ
.- shininessChanged(shininess)#
- Parameters:
shininess – float
Notification signal of property
shininessᅟ
.- specular()#
- Return type:
object
See also
setSpecular()
Getter of property
specularᅟ
.- specularChanged(specular)#
- Parameters:
specular – object
Notification signal of property
specularᅟ
.- textureScale()#
- Return type:
float
See also
setTextureScale()
Getter of property
textureScaleᅟ
.- textureScaleChanged(textureScale)#
- Parameters:
textureScale – float
Notification signal of property
textureScaleᅟ
.