- class QMetalRoughMaterial#
The
QMetalRoughMaterial
provides a default implementation of PBR lighting. More…Synopsis#
Properties#
Methods#
def
__init__()
def
baseColor()
def
metalness()
def
normal()
def
roughness()
def
textureScale()
Slots#
def
setBaseColor()
def
setMetalness()
def
setNormal()
def
setRoughness()
Signals#
def
normalChanged()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3.
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property ambientOcclusionᅟ: object#
Holds the current ambient occlusion map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
- Access functions:
- property baseColorᅟ: object#
Holds the current base color of the material. This can be either a plain color value or a texture. By default the value of this property is “grey”.
- Access functions:
- property metalnessᅟ: object#
Holds the current metalness level of the material, as a value between 0 (purely dielectric, the default) and 1 (purely metallic). This can be either a plain uniform value or a texture. By default the value of this property is 0.
- Access functions:
- property normalᅟ: object#
Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
- Access functions:
Signal
normalChanged()
- property roughnessᅟ: object#
Holds the current roughness level of the material. This can be either a plain uniform value or a texture. By default the value of this property is 0.
- Access functions:
- property textureScaleᅟ: float#
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of
4.0
would result in 16 (4x4) tiles.- Access functions:
- __init__([parent=None])#
- Parameters:
parent –
QNode
Constructs a new
QMetalRoughMaterial
instance with parent objectparent
.- ambientOcclusion()#
- Return type:
object
See also
setAmbientOcclusion()
Getter of property
ambientOcclusionᅟ
.- ambientOcclusionChanged(ambientOcclusion)#
- Parameters:
ambientOcclusion – object
Notification signal of property
ambientOcclusionᅟ
.- baseColor()#
- Return type:
object
See also
setBaseColor()
Getter of property
baseColorᅟ
.- baseColorChanged(baseColor)#
- Parameters:
baseColor – object
Notification signal of property
baseColorᅟ
.- metalness()#
- Return type:
object
See also
setMetalness()
Getter of property
metalnessᅟ
.- metalnessChanged(metalness)#
- Parameters:
metalness – object
Notification signal of property
metalnessᅟ
.- normal()#
- Return type:
object
See also
setNormal()
Getter of property
normalᅟ
.- normalChanged(normal)#
- Parameters:
normal – object
Notification signal of property
normalᅟ
.- roughness()#
- Return type:
object
See also
setRoughness()
Getter of property
roughnessᅟ
.- roughnessChanged(roughness)#
- Parameters:
roughness – object
Notification signal of property
roughnessᅟ
.- setAmbientOcclusion(ambientOcclusion)#
- Parameters:
ambientOcclusion – object
See also
ambientOcclusion()
Setter of property
ambientOcclusionᅟ
.- setBaseColor(baseColor)#
- Parameters:
baseColor – object
See also
baseColor()
Setter of property
baseColorᅟ
.- setMetalness(metalness)#
- Parameters:
metalness – object
See also
metalness()
Setter of property
metalnessᅟ
.- setNormal(normal)#
- Parameters:
normal – object
See also
normal()
Setter of property
normalᅟ
.- setRoughness(roughness)#
- Parameters:
roughness – object
See also
roughness()
Setter of property
roughnessᅟ
.- setTextureScale(textureScale)#
- Parameters:
textureScale – float
See also
textureScale()
Setter of property
textureScaleᅟ
.- textureScale()#
- Return type:
float
See also
setTextureScale()
Getter of property
textureScaleᅟ
.- textureScaleChanged(textureScale)#
- Parameters:
textureScale – float
Notification signal of property
textureScaleᅟ
.