class QMetalRoughMaterial#

The QMetalRoughMaterial provides a default implementation of PBR lighting. More

Inheritance diagram of PySide6.Qt3DExtras.Qt3DExtras.QMetalRoughMaterial

Synopsis#

Properties#

Methods#

Slots#

Signals#

Note

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Detailed Description#

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3.

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property ambientOcclusionᅟ: object#

Holds the current ambient occlusion map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.

Access functions:
property baseColorᅟ: object#

Holds the current base color of the material. This can be either a plain color value or a texture. By default the value of this property is “grey”.

Access functions:
property metalnessᅟ: object#

Holds the current metalness level of the material, as a value between 0 (purely dielectric, the default) and 1 (purely metallic). This can be either a plain uniform value or a texture. By default the value of this property is 0.

Access functions:
property normalᅟ: object#

Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.

Access functions:
property roughnessᅟ: object#

Holds the current roughness level of the material. This can be either a plain uniform value or a texture. By default the value of this property is 0.

Access functions:
property textureScaleᅟ: float#

Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.

When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.

Access functions:
__init__([parent=None])#
Parameters:

parentQNode

Constructs a new QMetalRoughMaterial instance with parent object parent.

ambientOcclusion()#
Return type:

object

See also

setAmbientOcclusion()

Getter of property ambientOcclusionᅟ .

ambientOcclusionChanged(ambientOcclusion)#
Parameters:

ambientOcclusion – object

Notification signal of property ambientOcclusionᅟ .

baseColor()#
Return type:

object

See also

setBaseColor()

Getter of property baseColorᅟ .

baseColorChanged(baseColor)#
Parameters:

baseColor – object

Notification signal of property baseColorᅟ .

metalness()#
Return type:

object

See also

setMetalness()

Getter of property metalnessᅟ .

metalnessChanged(metalness)#
Parameters:

metalness – object

Notification signal of property metalnessᅟ .

normal()#
Return type:

object

See also

setNormal()

Getter of property normalᅟ .

normalChanged(normal)#
Parameters:

normal – object

Notification signal of property normalᅟ .

roughness()#
Return type:

object

See also

setRoughness()

Getter of property roughnessᅟ .

roughnessChanged(roughness)#
Parameters:

roughness – object

Notification signal of property roughnessᅟ .

setAmbientOcclusion(ambientOcclusion)#
Parameters:

ambientOcclusion – object

See also

ambientOcclusion()

Setter of property ambientOcclusionᅟ .

setBaseColor(baseColor)#
Parameters:

baseColor – object

See also

baseColor()

Setter of property baseColorᅟ .

setMetalness(metalness)#
Parameters:

metalness – object

See also

metalness()

Setter of property metalnessᅟ .

setNormal(normal)#
Parameters:

normal – object

See also

normal()

Setter of property normalᅟ .

setRoughness(roughness)#
Parameters:

roughness – object

See also

roughness()

Setter of property roughnessᅟ .

setTextureScale(textureScale)#
Parameters:

textureScale – float

See also

textureScale()

Setter of property textureScaleᅟ .

textureScale()#
Return type:

float

See also

setTextureScale()

Getter of property textureScaleᅟ .

textureScaleChanged(textureScale)#
Parameters:

textureScale – float

Notification signal of property textureScaleᅟ .