PySide6.QtCore.QObject

class QObject

The QObject class is the base class of all Qt objects. More

Inherited by: QWidget, QWizardPage, QToolBar, QTabWidget, QTabBar, QStatusBar, QSplitterHandle, QSplashScreen, QSizeGrip, QRubberBand, QRhiWidget, QProgressBar, QMenuBar, QMenu, QMdiSubWindow, QMainWindow, QLineEdit, QKeySequenceEdit, QGroupBox, QFrame, QToolBox, QStackedWidget, QSplitter, QLabel, QLCDNumber, QAbstractScrollArea, QTextEdit, QTextBrowser, QScrollArea, QPlainTextEdit, QMdiArea, QGraphicsView, QAbstractItemView, QTreeView, QTreeWidget, QHelpContentWidget, QTableView, QTableWidget, QListView, QUndoView, QListWidget, QHelpIndexWidget, QHeaderView, QColumnView, QPdfView, QFocusFrame, QDockWidget, QDialogButtonBox, QDialog, QWizard, QProgressDialog, QMessageBox, QInputDialog, QFontDialog, QErrorMessage, QColorDialog, QPrintPreviewDialog, QPageSetupDialog, QAbstractPrintDialog, QPrintDialog, QComboBox, QFontComboBox, QCalendarWidget, QAbstractSpinBox, QSpinBox, QDoubleSpinBox, QDateTimeEdit, QTimeEdit, QDateEdit, QAbstractSlider, QSlider, QScrollBar, QDial, QAbstractButton, QToolButton, QRadioButton, QPushButton, QCommandLinkButton, QCheckBox, QSvgWidget, QQuickWidget, QPrintPreviewWidget, QPdfPageSelector, QOpenGLWidget, QVideoWidget, QHelpSearchResultWidget, QHelpSearchQueryWidget, QHelpFilterSettingsWidget, QDesignerWidgetBoxInterface, QDesignerPropertyEditorInterface, QDesignerObjectInspectorInterface, QDesignerFormWindowInterface, QDesignerActionEditorInterface, QSystemTrayIcon, QStyle, QCommonStyle, QProxyStyle, QScroller, QLayout, QStackedLayout, QGridLayout, QFormLayout, QBoxLayout, QVBoxLayout, QHBoxLayout, QGraphicsTransform, QGraphicsScale, QGraphicsRotation, QGraphicsScene, QGraphicsObject, QGraphicsWidget, QGraphicsProxyWidget, QGraphicsTextItem, QGraphicsSvgItem, QGraphicsVideoItem, QGraphicsItemAnimation, QGraphicsEffect, QGraphicsOpacityEffect, QGraphicsDropShadowEffect, QGraphicsColorizeEffect, QGraphicsBlurEffect, QGraphicsAnchor, QGesture, QTapGesture, QTapAndHoldGesture, QSwipeGesture, QPinchGesture, QPanGesture, QDataWidgetMapper, QCompleter, QButtonGroup, QAbstractItemDelegate, QStyledItemDelegate, QItemDelegate, QMaskGenerator, QQuickWebEngineProfile, QWebEngineWebAuthUxRequest, QWebEngineUrlSchemeHandler, QWebEngineUrlRequestJob, QWebEngineUrlRequestInterceptor, QWebEngineProfile, QWebEngineNotification, QWebEngineNewWindowRequest, QWebEngineNavigationRequest, QWebEngineHistory, QWebEngineDownloadRequest, QWebEngineContextMenuRequest, QWebEngineClientHints, QWebChannelAbstractTransport, QWebChannel, QUiLoader, QTextToSpeechEngine, QTextToSpeech, QAbstractItemModelTester, QSvgRenderer, QAbstractTransition, QSignalTransition, QEventTransition, QMouseEventTransition, QKeyEventTransition, QAbstractState, QState, QStateMachine, QHistoryState, QFinalState, QSqlDriver, QSpatialSound, QAudioRoom, QAudioListener, QAudioEngine, QAmbientSound, QModbusReply, QModbusDevice, QModbusServer, QModbusTcpServer, QModbusRtuSerialServer, QModbusClient, QModbusTcpClient, QModbusRtuSerialClient, QCanBusDevice, QCanBus, QSensorReading, QTiltReading, QTapReading, QRotationReading, QProximityReading, QPressureReading, QOrientationReading, QMagnetometerReading, QLightReading, QLidReading, QIRProximityReading, QHumidityReading, QGyroscopeReading, QCompassReading, QAmbientTemperatureReading, QAmbientLightReading, QAccelerometerReading, QSensorBackend, QSensor, QTiltSensor, QTapSensor, QRotationSensor, QProximitySensor, QPressureSensor, QOrientationSensor, QMagnetometer, QLightSensor, QLidSensor, QIRProximitySensor, QHumiditySensor, QGyroscope, QCompass, QAmbientTemperatureSensor, QAmbientLightSensor, QAccelerometer, QScxmlStateMachine, QScxmlInvokableServiceFactory, QScxmlStaticScxmlServiceFactory, QScxmlDynamicScxmlServiceFactory, QScxmlInvokableService, QScxmlDataModel, QScxmlNullDataModel, QScxmlCppDataModel, QtROIoDeviceBase, QtROServerIoDevice, QtROClientIoDevice, QRemoteObjectReplica, QRemoteObjectRegistry, QRemoteObjectDynamicReplica, QRemoteObjectPendingCallWatcher, QRemoteObjectNode, QRemoteObjectAbstractPersistedStore, QRemoteObjectSettingsStore, QConnectionAbstractServer, QQuickAttachedPropertyPropagator, QQuick3DObject, QQuick3DTextureData, QQuick3DRenderExtension, QQuick3DInstancing, QQuick3DGeometry, QSGTextureProvider, QSGTexture, QSGDynamicTexture, QQuickTransform, QQuickTextureFactory, QQuickTextDocument, QQuickRenderControl, QQuickItemGrabResult, QQuickItem, QQuickRhiItem, QQuickPaintedItem, QQuickFramebufferObject, QQuickImageResponse, QQmlPropertyMap, QQmlImageProviderBase, QQuickImageProvider, QQuickAsyncImageProvider, QQmlFileSelector, QQmlExtensionPlugin, QQmlExpression, QQmlContext, QQmlComponent, QJSEngine, QQmlEngine, QGeoSatelliteInfoSource, QNmeaSatelliteInfoSource, QGeoPositionInfoSource, QNmeaPositionInfoSource, QGeoAreaMonitorSource, QPdfPageRenderer, QPdfPageNavigator, QPdfDocument, QOpenGLVertexArrayObject, QOpenGLTimerQuery, QOpenGLTimeMonitor, QOpenGLShaderProgram, QOpenGLShader, QOpenGLDebugLogger, QOpcUaProvider, QOpcUaPlugin, QOpcUaNode, QOpcUaKeyPair, QOpcUaHistoryReadResponse, QOpcUaGenericStructHandler, QOpcUaClient, QNearFieldTarget, QNearFieldManager, QAbstractOAuthReplyHandler, QOAuthOobReplyHandler, QOAuthUriSchemeReplyHandler, QRestAccessManager, QNetworkInformation, QNetworkCookieJar, QNetworkAccessManager, QLocalServer, QHttpMultiPart, QDtlsClientVerifier, QDnsLookup, QAbstractNetworkCache, QNetworkDiskCache, QWindowCapture, QVideoSink, QVideoFrameInput, QSoundEffect, QScreenCapture, QMediaRecorder, QMediaDevices, QMediaCaptureSession, QImageCapture, QCamera, QAudioSource, QAudioSink, QAudioOutput, QAudioInput, QAudioDecoder, QAudioBufferOutput, QAudioBufferInput, QMqttSubscription, QPlaceReply, QPlaceSearchSuggestionReply, QPlaceSearchReply, QPlaceMatchReply, QPlaceIdReply, QPlaceDetailsReply, QPlaceContentReply, QPlaceManagerEngine, QPlaceManager, QGeoServiceProvider, QGeoRoutingManagerEngine, QGeoRoutingManager, QGeoRouteReply, QGeoCodingManagerEngine, QGeoCodingManager, QGeoCodeReply, QAbstractHttpServer, QHttpServer, QHelpSearchEngineCore, QHelpSearchEngine, QHelpFilterEngine, QHelpEngineCore, QHelpEngine, QWindow, QQuickWindow, QQuickView, QPaintDeviceWindow, QOpenGLWindow, QRasterWindow, QValidator, QRegularExpressionValidator, QIntValidator, QDoubleValidator, QUndoStack, QUndoGroup, QTextObject, QTextFrame, QTextTable, QTextBlockGroup, QTextList, QTextDocument, QSyntaxHighlighter, QStyleHints, QShortcut, QSessionManager, QScreen, QPdfWriter, QOpenGLContextGroup, QOpenGLContext, QOffscreenSurface, QInputMethod, QInputDevice, QPointingDevice, QDrag, QClipboard, QActionGroup, QAction, QWidgetAction, QAbstractTextDocumentLayout, QPlainTextDocumentLayout, Q3DGraphsWidgetItem, Q3DSurfaceWidgetItem, Q3DScatterWidgetItem, Q3DBarsWidgetItem, QXYModelMapper, QValue3DAxisFormatter, QLogValue3DAxisFormatter, QPieSlice, QPieModelMapper, QGraphsTheme, QCustom3DItem, QCustom3DVolume, QCustom3DLabel, QBarSet, QBarModelMapper, QAbstractSeries, QXYSeries, QScatterSeries, QLineSeries, QSplineSeries, QPieSeries, QAreaSeries, QAbstractDataProxy, QSurfaceDataProxy, QItemModelSurfaceDataProxy, QHeightMapSurfaceDataProxy, QScatterDataProxy, QItemModelScatterDataProxy, QBarDataProxy, QItemModelBarDataProxy, QAbstractAxis, QValueAxis, QDateTimeAxis, QBarCategoryAxis, QAbstract3DSeries, QSurface3DSeries, QScatter3DSeries, QBar3DSeries, QAbstract3DAxis, QValue3DAxis, QCategory3DAxis, Q3DScene, QExtensionManager, QDesignerFormWindowToolInterface, QDesignerFormWindowManagerInterface, QDesignerFormEditorInterface, QDBusVirtualObject, QDBusServiceWatcher, QDBusServer, QDBusPendingCallWatcher, QDBusAbstractInterfaceBase, QDBusAbstractInterface, QDBusInterface, QDBusConnectionInterface, QDBusAbstractAdaptor, QTranslator, QTimer, QTimeLine, QSocketNotifier, QSignalMapper, QSharedMemory, QSettings, QPluginLoader, QMimeData, QLibrary, QItemSelectionModel, QIODevice, QSerialPort, QNetworkReply, QLocalSocket, QAbstractSocket, QUdpSocket, QTcpSocket, QWebSocketServer, QOAuthHttpServerReplyHandler, QTcpServer, QSslServer, QWaveDecoder, QProcess, QFutureWatcherBase, QFutureWatcher, QFileSystemWatcher, QFileSelector, QFileDevice, QSaveFile, QFile, QTemporaryFile, QEventLoop, QThreadPool, QThread, QCoreApplication, QGuiApplication, QApplication, QWebSocket, QAbstractOAuth, QOAuth1, QAbstractOAuth2, QOAuth2AuthorizationCodeFlow, QSslSocket, QDtls, QMqttClient, QMovie, QFileDialog, QWebEngineView, QWebEnginePage, QWebEngineCookieStore, QRemoteObjectHostBase, QRemoteObjectRegistryHost, QRemoteObjectHost, QQmlApplicationEngine, QMediaPlayer, QBuffer, QAbstractItemModel, QFileSystemModel, QAbstractItemModelReplica, QPdfBookmarkModel, QHelpContentModel, QStandardItemModel, QConcatenateTablesProxyModel, QAbstractTableModel, QSqlQueryModel, QSqlTableModel, QSqlRelationalTableModel, QAbstractProxyModel, QTransposeProxyModel, QSortFilterProxyModel, QIdentityProxyModel, QAbstractListModel, QWebEngineHistoryModel, QPdfSearchModel, QPdfLinkModel, QStringListModel, QHelpIndexModel, QAbstractEventDispatcher, QAbstractAnimation, QVariantAnimation, QPropertyAnimation, QPauseAnimation, QAnimationGroup, QSequentialAnimationGroup, QParallelAnimationGroup, QFutureWatcherVoid, QFutureWatcherQString, QCoapReply, QCoapResourceDiscoveryReply, QCoapClient, QVXYModelMapper, QVPieModelMapper, QVBarModelMapper, QLogValueAxis, QLegendMarker, QXYLegendMarker, QPieLegendMarker, QLegend, QHXYModelMapper, QHPieModelMapper, QHBarModelMapper, QColorAxis, QChartView, QChart, QPolarChart, QCategoryAxis, QCandlestickSet, QCandlestickSeries, QCandlestickModelMapper, QVCandlestickModelMapper, QHCandlestickModelMapper, QCandlestickLegendMarker, QBoxSet, QBoxPlotSeries, QBoxPlotModelMapper, QVBoxPlotModelMapper, QHBoxPlotModelMapper, QBoxPlotLegendMarker, QBarLegendMarker, QAreaLegendMarker, QAbstractBarSeries, QBarSeries, QStackedBarSeries, QPercentBarSeries, QHorizontalStackedBarSeries, QHorizontalPercentBarSeries, QHorizontalBarSeries, QLowEnergyService, QLowEnergyController, QBluetoothSocket, QBluetoothServiceDiscoveryAgent, QBluetoothLocalDevice, QBluetoothDeviceDiscoveryAgent, QBluetoothServer, QTextureWrapMode, QStencilTestArguments, QStencilOperationArguments, QRenderCaptureReply, QRenderCapabilities, QPickEvent, QPickTriangleEvent, QPickPointEvent, QPickLineEvent, QGraphicsApiFilter, QWheelEvent, QMouseEvent, QKeyEvent, Qt3DWindow, QNode, QTechnique, QShaderProgramBuilder, QShaderProgram, QShaderImage, QRenderTargetOutput, QRenderState, QStencilTest, QStencilOperation, QStencilMask, QSeamlessCubemap, QScissorTest, QRasterMode, QPolygonOffset, QPointSize, QNoDepthMask, QMultiSampleAntiAliasing, QLineWidth, QFrontFace, QDithering, QDepthTest, QDepthRange, QCullFace, QColorMask, QClipPlane, QBlendEquationArguments, QBlendEquation, QAlphaTest, QAlphaCoverage, QRenderPass, QPickingSettings, QParameter, QFrameGraphNode, QWaitFence, QViewport, QTechniqueFilter, QForwardRenderer, QSubtreeEnabler, QSortPolicy, QSetFence, QRenderTargetSelector, QRenderSurfaceSelector, QRenderStateSet, QRenderPassFilter, QRenderCapture, QProximityFilter, QNoPicking, QNoDraw, QMemoryBarrier, QLayerFilter, QFrustumCulling, QDispatchCompute, QDebugOverlay, QClearBuffers, QCameraSelector, QBufferCapture, QBlitFramebuffer, QFilterKey, QEffect, QAbstractTextureImage, QTextureImage, QPaintedTextureImage, QAbstractTexture, QTextureRectangle, QTextureLoader, QTextureCubeMapArray, QTextureCubeMap, QTextureBuffer, QTexture3D, QTexture2DMultisampleArray, QTexture2DMultisample, QTexture2DArray, QTexture2D, QTexture1DArray, QTexture1D, QSharedGLTexture, QAxisSetting, QAxis, QAction, QAbstractPhysicalDevice, QMouseDevice, QKeyboardDevice, QAbstractAxisInput, QButtonAxisInput, QAnalogAxisInput, QAbstractActionInput, QInputSequence, QInputChord, QActionInput, QSpriteSheetItem, QAbstractSpriteSheet, QSpriteSheet, QSpriteGrid, QJoint, QGeometryView, QTorusGeometryView, QSphereGeometryView, QPlaneGeometryView, QCylinderGeometryView, QCuboidGeometryView, QConeGeometryView, QGeometry, QTorusGeometry, QSphereGeometry, QPlaneGeometry, QExtrudedTextGeometry, QCylinderGeometry, QCuboidGeometry, QConeGeometry, QEntity, QCamera, QText2DEntity, QSkyboxEntity, QAbstractCameraController, QOrbitCameraController, QFirstPersonCameraController, QComponent, QShaderData, QSceneLoader, QRenderTarget, QRenderSettings, QObjectPicker, QMaterial, QTextureMaterial, QPhongMaterial, QPhongAlphaMaterial, QPerVertexColorMaterial, QNormalDiffuseSpecularMapMaterial, QNormalDiffuseMapMaterial, QNormalDiffuseMapAlphaMaterial, QMorphPhongMaterial, QMetalRoughMaterial, QGoochMaterial, QDiffuseSpecularMaterial, QDiffuseSpecularMapMaterial, QDiffuseMapMaterial, QLevelOfDetail, QLevelOfDetailSwitch, QLayer, QEnvironmentLight, QComputeCommand, QCameraLens, QAbstractRayCaster, QScreenRayCaster, QRayCaster, QAbstractLight, QSpotLight, QPointLight, QDirectionalLight, QFrameAction, QMouseHandler, QLogicalDevice, QKeyboardHandler, QInputSettings, QAxisAccumulator, QTransform, QCoreSettings, QBuffer, QBoundingVolume, QPickingProxy, QGeometryRenderer, QMesh, QTorusMesh, QSphereMesh, QPlaneMesh, QExtrudedTextMesh, QCylinderMesh, QCuboidMesh, QConeMesh, QAttribute, QAspectEngine, QArmature, QAbstractSkeleton, QSkeletonLoader, QSkeleton, QAbstractAspect, QRenderAspect, QLogicAspect, QInputAspect, QCoreAspect, QMorphTarget, QClock, QChannelMapper, QAnimationGroup, QAnimationController, QAnimationAspect, QAbstractClipBlendNode, QLerpClipBlend, QClipBlendValue, QAdditiveClipBlend, QAbstractClipAnimator, QClipAnimator, QBlendedClipAnimator, QAbstractChannelMapping, QSkeletonMapping, QChannelMapping, QCallbackMapping, QAbstractAnimationClip, QAnimationClipLoader, QAnimationClip, QAbstractAnimation, QVertexBlendAnimation, QMorphingAnimation, QKeyframeAnimation

Synopsis

Properties

Methods

Virtual methods

Slots

Signals

Static functions

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description

QObject is the heart of the Qt Object Model . The central feature in this model is a very powerful mechanism for seamless object communication called signals and slots . You can connect a signal to a slot with connect() and destroy the connection with disconnect() . To avoid never ending notification loops you can temporarily block signals with blockSignals() . The protected functions connectNotify() and disconnectNotify() make it possible to track connections.

QObjects organize themselves in object trees . When you create a QObject with another object as parent, the object will automatically add itself to the parent’s children() list. The parent takes ownership of the object; i.e., it will automatically delete its children in its destructor. You can look for an object by name and optionally type using findChild() or findChildren() .

Every object has an objectName() and its class name can be found via the corresponding metaObject() (see className() ). You can determine whether the object’s class inherits another class in the QObject inheritance hierarchy by using the inherits() function.

When an object is deleted, it emits a destroyed() signal. You can catch this signal to avoid dangling references to QObjects.

QObjects can receive events through event() and filter the events of other objects. See installEventFilter() and eventFilter() for details. A convenience handler, childEvent() , can be reimplemented to catch child events.

Last but not least, QObject provides the basic timer support in Qt; see QChronoTimer for high-level support for timers.

Notice that the Q_OBJECT macro is mandatory for any object that implements signals, slots or properties. You also need to run the Meta Object Compiler on the source file. We strongly recommend the use of this macro in all subclasses of QObject regardless of whether or not they actually use signals, slots and properties, since failure to do so may lead certain functions to exhibit strange behavior.

All Qt widgets inherit QObject . The convenience function isWidgetType() returns whether an object is actually a widget. It is much faster than qobject_cast <QWidget *>(obj) or obj-> inherits (“QWidget”).

Some QObject functions, e.g. children() , return a QObjectList . QObjectList is a typedef for QList < QObject *>.

Thread Affinity

A QObject instance is said to have a thread affinity, or that it lives in a certain thread. When a QObject receives a queued signal or a posted event , the slot or event handler will run in the thread that the object lives in.

Note

If a QObject has no thread affinity (that is, if thread() returns zero), or if it lives in a thread that has no running event loop, then it cannot receive queued signals or posted events.

By default, a QObject lives in the thread in which it is created. An object’s thread affinity can be queried using thread() and changed using moveToThread() .

All QObjects must live in the same thread as their parent. Consequently:

  • setParent() will fail if the two QObjects involved live in different threads.

  • When a QObject is moved to another thread, all its children will be automatically moved too.

  • moveToThread() will fail if the QObject has a parent.

  • If QObjects are created within run() , they cannot become children of the QThread object because the QThread does not live in the thread that calls run() .

Note

A QObject ‘s member variables do not automatically become its children. The parent-child relationship must be set by either passing a pointer to the child’s constructor , or by calling setParent() . Without this step, the object’s member variables will remain in the old thread when moveToThread() is called.

No Copy Constructor or Assignment Operator

QObject has neither a copy constructor nor an assignment operator. This is by design. Actually, they are declared, but in a private section with the macro Q_DISABLE_COPY() . In fact, all Qt classes derived from QObject (direct or indirect) use this macro to declare their copy constructor and assignment operator to be private. The reasoning is found in the discussion on Identity vs Value on the Qt Object Model page.

The main consequence is that you should use pointers to QObject (or to your QObject subclass) where you might otherwise be tempted to use your QObject subclass as a value. For example, without a copy constructor, you can’t use a subclass of QObject as the value to be stored in one of the container classes. You must store pointers.

Auto-Connection

Qt’s meta-object system provides a mechanism to automatically connect signals and slots between QObject subclasses and their children. As long as objects are defined with suitable object names, and slots follow a simple naming convention, this connection can be performed at run-time by the connectSlotsByName() function.

uic generates code that invokes this function to enable auto-connection to be performed between widgets on forms created with Qt Widgets Designer. More information about using auto-connection with Qt Widgets Designer is given in the Using a Designer UI File in Your Application section of the Qt Widgets Designer manual.

Dynamic Properties

Dynamic properties can be added to and removed from QObject instances at run-time. Dynamic properties do not need to be declared at compile-time, yet they provide the same advantages as static properties and are manipulated using the same API - using property() to read them and setProperty() to write them.

Dynamic properties are supported by Qt Widgets Designer, and both standard Qt widgets and user-created forms can be given dynamic properties.

Internationalization (I18n)

All QObject subclasses support Qt’s translation features, making it possible to translate an application’s user interface into different languages.

To make user-visible text translatable, it must be wrapped in calls to the tr() function. This is explained in detail in the Writing Source Code for Translation document.

See also

QMetaObject QPointer QObjectCleanupHandler Q_DISABLE_COPY() Object Trees & Ownership

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property objectNameᅟ: str

Warning

This section contains snippets that were automatically translated from C++ to Python and may contain errors.

This property holds the name of this object.

You can find an object by name (and type) using findChild() . You can find a set of objects with findChildren() .

qDebug("MyClass.setPrecision(): (%s) invalid precision %f",
       qPrintable(objectName()), newPrecision)

By default, this property contains an empty string.

Access functions:
__init__([parent=None])
Parameters:

parentQObject

Constructs an object with parent object parent.

The parent of an object may be viewed as the object’s owner. For instance, a dialog box is the parent of the OK and Cancel buttons it contains.

The destructor of a parent object destroys all child objects.

Setting parent to None constructs an object with no parent. If the object is a widget, it will become a top-level window.

blockSignals(b)
Parameters:

b – bool

Return type:

bool

If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). If block is false, no such blocking will occur.

The return value is the previous value of signalsBlocked() .

Note that the destroyed() signal will be emitted even if the signals for this object have been blocked.

Signals emitted while being blocked are not buffered.

childEvent(event)
Parameters:

eventQChildEvent

This event handler can be reimplemented in a subclass to receive child events. The event is passed in the event parameter.

ChildAdded and ChildRemoved events are sent to objects when children are added or removed. In both cases you can only rely on the child being a QObject , or if isWidgetType() returns true, a QWidget. (This is because, in the ChildAdded case, the child is not yet fully constructed, and in the ChildRemoved case it might have been destructed already).

ChildPolished events are sent to widgets when children are polished, or when polished children are added. If you receive a child polished event, the child’s construction is usually completed. However, this is not guaranteed, and multiple polish events may be delivered during the execution of a widget’s constructor.

For every child widget, you receive one ChildAdded event, zero or more ChildPolished events, and one ChildRemoved event.

The ChildPolished event is omitted if a child is removed immediately after it is added. If a child is polished several times during construction and destruction, you may receive several child polished events for the same child, each time with a different virtual table.

See also

event()

children()
Return type:

.list of QObject

Returns a list of child objects. The QObjectList class is defined in the <QObject> header file as the following:

The first child added is the first object in the list and the last child added is the last object in the list, i.e. new children are appended at the end.

Note that the list order changes when QWidget children are raised or lowered. A widget that is raised becomes the last object in the list, and a widget that is lowered becomes the first object in the list.

connect(signal, functor[, type=Qt.AutoConnection])
Parameters:
Return type:

Connection

static connect(sender, signal, functor[, type=Qt.AutoConnection])
Parameters:
Return type:

Connection

connect(sender, signal, member[, type=Qt.AutoConnection])
Parameters:
Return type:

Connection

This function overloads connect() .

Connects signal from the sender object to this object’s method.

Equivalent to connect(sender, signal, this, method, type).

Every connection you make emits a signal, so duplicate connections emit two signals. You can break a connection using disconnect() .

See also

disconnect()

connect(signal, receiver, method[, type=Qt.AutoConnection])
Parameters:
Return type:

Connection

static connect(sender, signal, receiver, method[, type=Qt.AutoConnection])
Parameters:
Return type:

Connection

Creates a connection of the given type from the signal in the sender object to the method in the receiver object. Returns a handle to the connection that can be used to disconnect it later.

The Connection handle will be invalid if it cannot create the connection, for example, the parameters were invalid. You can check if the Connection is valid by casting it to a bool.

This function works in the same way as connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) but it uses QMetaMethod to specify signal and method.

See also

ConnectionType type)

static connect(sender, signal, context, functor[, type=Qt.AutoConnection])
Parameters:
Return type:

Connection

static connect(sender, signal, receiver, member[, type=Qt.AutoConnection])
Parameters:
Return type:

Connection

Warning

This section contains snippets that were automatically translated from C++ to Python and may contain errors.

Creates a connection of the given type from the signal in the sender object to the method in the receiver object. Returns a handle to the connection that can be used to disconnect it later.

You must use the SIGNAL() and SLOT() macros when specifying the signal and the method, for example:

label = QLabel()
scrollBar = QScrollBar()
QObject.connect(scrollBar, SIGNAL(valueChanged(int)),
                 label, SLOT(setNum(int)))

This example ensures that the label always displays the current scroll bar value. Note that the signal and slots parameters must not contain any variable names, only the type. E.g. the following would not work and return false:

# WRONG
QObject.connect(scrollBar, SIGNAL(valueChanged(int value)),
                 label, SLOT(setNum(int value)))

A signal can also be connected to another signal:

class MyWidget(QWidget):

    Q_OBJECT
# public
    MyWidget()
# signals
    def buttonClicked():
# private
    myButton = QPushButton()

def __init__(self):

    myButton = QPushButton(self)
    connect(myButton, SIGNAL(clicked()),
            self, SIGNAL(buttonClicked()))

In this example, the MyWidget constructor relays a signal from a private member variable, and makes it available under a name that relates to MyWidget.

A signal can be connected to many slots and signals. Many signals can be connected to one slot.

If a signal is connected to several slots, the slots are activated in the same order in which the connections were made, when the signal is emitted.

The function returns a Connection that represents a handle to a connection if it successfully connects the signal to the slot. The connection handle will be invalid if it cannot create the connection, for example, if QObject is unable to verify the existence of either signal or method, or if their signatures aren’t compatible. You can check if the handle is valid by casting it to a bool.

By default, a signal is emitted for every connection you make; two signals are emitted for duplicate connections. You can break all of these connections with a single disconnect() call. If you pass the UniqueConnection type, the connection will only be made if it is not a duplicate. If there is already a duplicate (exact same signal to the exact same slot on the same objects), the connection will fail and connect will return an invalid Connection .

Note

Qt::UniqueConnections do not work for lambdas, non-member functions and functors; they only apply to connecting to member functions.

The optional type parameter describes the type of connection to establish. In particular, it determines whether a particular signal is delivered to a slot immediately or queued for delivery at a later time. If the signal is queued, the parameters must be of types that are known to Qt’s meta-object system, because Qt needs to copy the arguments to store them in an event behind the scenes. If you try to use a queued connection and get the error message

QObject.connect: Cannot queue arguments of type 'MyType'
(Make sure 'MyType' is registered using qRegisterMetaType().)

call qRegisterMetaType() to register the data type before you establish the connection.

See also

disconnect() sender() qRegisterMetaType() Q_DECLARE_METATYPE() Differences between String-Based and Functor-Based Connections

connectNotify(signal)
Parameters:

signalQMetaMethod

Warning

This section contains snippets that were automatically translated from C++ to Python and may contain errors.

This virtual function is called when something has been connected to signal in this object.

If you want to compare signal with a specific signal, you can use fromSignal() as follows:

if signal == QMetaMethod.fromSignal(MyObject.valueChanged):
    # signal is valueChanged

Warning

This function violates the object-oriented principle of modularity. However, it might be useful when you need to perform expensive initialization only if something is connected to a signal.

Warning

This function is called from the thread which performs the connection, which may be a different thread from the thread in which this object lives. This function may also be called with a QObject internal mutex locked. It is therefore not allowed to re-enter any QObject functions, including isSignalConnected() , from your reimplementation. If you lock a mutex in your reimplementation, make sure that you don’t call QObject functions with that mutex held in other places or it will result in a deadlock.

customEvent(event)
Parameters:

eventQEvent

This event handler can be reimplemented in a subclass to receive custom events. Custom events are user-defined events with a type value at least as large as the User item of the Type enum, and is typically a QEvent subclass. The event is passed in the event parameter.

See also

event() QEvent

deleteLater()

Schedules this object for deletion.

The object will be deleted when control returns to the event loop. If the event loop is not running when this function is called (e.g. deleteLater() is called on an object before exec() ), the object will be deleted once the event loop is started. If deleteLater() is called after the main event loop has stopped, the object will not be deleted. If deleteLater() is called on an object that lives in a thread with no running event loop, the object will be destroyed when the thread finishes.

Note that entering and leaving a new event loop (e.g., by opening a modal dialog) will not perform the deferred deletion; for the object to be deleted, the control must return to the event loop from which deleteLater() was called. This does not apply to objects deleted while a previous, nested event loop was still running: the Qt event loop will delete those objects as soon as the new nested event loop starts.

In situations where Qt is not driving the event dispatcher via e.g. exec() or exec() , deferred deletes will not be processed automatically. To ensure deferred deletion in this scenario, the following workaround can be used:

const auto *eventDispatcher = QThread::currentThread()->eventDispatcher();
QObject::connect(eventDispatcher, &QAbstractEventDispatcher::aboutToBlock,
    QThread::currentThread(), []{
        if (QThread::currentThread()->loopLevel() == 0)
            QCoreApplication::sendPostedEvents(nullptr, QEvent::DeferredDelete);
    }
);

See also

destroyed() QPointer

destroyed([obj=None])
Parameters:

objQObject

This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked.

All the objects’s children are destroyed immediately after this signal is emitted.

See also

deleteLater() QPointer

static disconnect(connection)
Parameters:

connectionConnection

Return type:

bool

Disconnect a connection.

If the connection is invalid or has already been disconnected, do nothing and return false.

See also

connect()

disconnect(receiver[, member=None])
Parameters:
  • receiverQObject

  • member – str

Return type:

bool

This function overloads disconnect() .

Disconnects all signals in this object from receiver's method.

Note

Use the the same syntax, pointer-to-member-function or string-based using the SIGNAL and SLOT macros, in connect() and corresponding disconnect() calls.

To avoid mismatches, store the connection handle returned by connect() , and use it in the call to disconnect() .

Note

If a queued connection is disconnected, already scheduled events may still be delivered, causing the receiver to be called after the connection is disconnected.

A signal-slot connection is removed when either of the objects involved are destroyed.

disconnect(signal, functor)
Parameters:
  • signal – str

  • functorPyCallable

Return type:

bool

static disconnect(sender, signal, functor)
Parameters:
  • senderQObject

  • signal – str

  • functorPyCallable

Return type:

bool

disconnect(signal, receiver, member)
Parameters:
  • signal – str

  • receiverQObject

  • member – str

Return type:

bool

This function overloads disconnect() .

Disconnects signal from method of receiver.

Note

Use the the same syntax, pointer-to-member-function or string-based using the SIGNAL and SLOT macros, in connect() and corresponding disconnect() calls.

To avoid mismatches, store the connection handle returned by connect() , and use it in the call to disconnect() .

Note

If a queued connection is disconnected, already scheduled events may still be delivered, causing the receiver to be called after the connection is disconnected.

A signal-slot connection is removed when either of the objects involved are destroyed.

Note

Disconnecting all signal-slot connections will also disconnect the destroyed() signal if it is connected. Doing so can adversely affect classes that rely on this signal for cleaning up resources. It is recommended to disconnect only the specific signals that were connected by application code.

static disconnect(sender, signal, receiver, member)
Parameters:
Return type:

bool

Disconnects signal in object sender from method in object receiver. Returns true if the connection is successfully broken; otherwise returns false.

This function provides the same possibilities like disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method) but uses QMetaMethod to represent the signal and the method to be disconnected.

Additionally this function returns false and no signals and slots disconnected if:

  1. signal is not a member of sender class or one of its parent classes.

  2. method is not a member of receiver class or one of its parent classes.

  3. signal instance represents not a signal.

Note

Use the the same syntax, pointer-to-member-function or string-based using the SIGNAL and SLOT macros, in connect() and corresponding disconnect() calls.

To avoid mismatches, store the connection handle returned by connect() , and use it in the call to disconnect() .

Note

If a queued connection is disconnected, already scheduled events may still be delivered, causing the receiver to be called after the connection is disconnected.

QMetaMethod() may be used as wildcard in the meaning “any signal” or “any slot in receiving object”. In the same way None can be used for receiver in the meaning “any receiving object”. In this case method should also be QMetaMethod(). sender parameter should be never None.

Note

Disconnecting all signal-slot connections will also disconnect the destroyed() signal if it is connected. Doing so can adversely affect classes that rely on this signal for cleaning up resources. It is recommended to disconnect only the specific signals that were connected by application code.

See also

disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method)

static disconnect(sender, signal, receiver, member)
Parameters:
  • senderQObject

  • signal – str

  • receiverQObject

  • member – str

Return type:

bool

Warning

This section contains snippets that were automatically translated from C++ to Python and may contain errors.

Disconnects signal in object sender from method in object receiver. Returns true if the connection is successfully broken; otherwise returns false.

A signal-slot connection is removed when either of the objects involved are destroyed.

disconnect() is typically used in three ways, as the following examples demonstrate.

  1. Disconnect everything connected to an object’s signals:

    disconnect(myObject, None, None, None)
    

    equivalent to the non-static overloaded function

    myObject.disconnect()
    
  2. Disconnect everything connected to a specific signal:

    disconnect(myObject, SIGNAL(mySignal()), None, None)
    

    equivalent to the non-static overloaded function

    myObject.disconnect(SIGNAL(mySignal()))
    
  3. Disconnect a specific receiver:

    disconnect(myObject, None, myReceiver, None)
    

    equivalent to the non-static overloaded function

    myObject.disconnect(myReceiver)
    

Note

Use the the same syntax, pointer-to-member-function or string-based using the SIGNAL and SLOT macros, in connect() and corresponding disconnect() calls.

To avoid mismatches, store the connection handle returned by connect() , and use it in the call to disconnect() .

Note

If a queued connection is disconnected, already scheduled events may still be delivered, causing the receiver to be called after the connection is disconnected.

None may be used as a wildcard, meaning “any signal”, “any receiving object”, or “any slot in the receiving object”, respectively.

The sender may never be None. (You cannot disconnect signals from more than one object in a single call.)

If signal is None, it disconnects receiver and method from any signal. If not, only the specified signal is disconnected.

If receiver is None, it disconnects anything connected to signal. If not, slots in objects other than receiver are not disconnected.

If method is None, it disconnects anything that is connected to receiver. If not, only slots named method will be disconnected, and all other slots are left alone. The method must be None if receiver is left out, so you cannot disconnect a specifically-named slot on all objects.

Note

Disconnecting all signal-slot connections will also disconnect the destroyed() signal if it is connected. Doing so can adversely affect classes that rely on this signal for cleaning up resources. It is recommended to disconnect only the specific signals that were connected by application code.

See also

connect()

disconnectNotify(signal)
Parameters:

signalQMetaMethod

This virtual function is called when something has been disconnected from signal in this object.

See connectNotify() for an example of how to compare signal with a specific signal.

If all signals were disconnected from this object (e.g., the signal argument to disconnect() was None), disconnectNotify() is only called once, and the signal will be an invalid QMetaMethod ( isValid() returns false).

Warning

This function violates the object-oriented principle of modularity. However, it might be useful for optimizing access to expensive resources.

Warning

This function is called from the thread which performs the disconnection, which may be a different thread from the thread in which this object lives. This function may also be called with a QObject internal mutex locked. It is therefore not allowed to re-enter any QObject functions, including isSignalConnected() , from your reimplementation. If you lock a mutex in your reimplementation, make sure that you don’t call QObject functions with that mutex held in other places or it will result in a deadlock.

dumpObjectInfo()

Dumps information about signal connections, etc. for this object to the debug output.

Note

Before Qt 5.9, this function was not const.

See also

dumpObjectTree()

dumpObjectTree()

Dumps a tree of children to the debug output.

Note

Before Qt 5.9, this function was not const.

See also

dumpObjectInfo()

dynamicPropertyNames()
Return type:

.list of QByteArray

Returns the names of all properties that were dynamically added to the object using setProperty() .

emit(signal, arg__2)
Parameters:
  • signal – str

  • arg__2

Return type:

bool

event(event)
Parameters:

eventQEvent

Return type:

bool

Warning

This section contains snippets that were automatically translated from C++ to Python and may contain errors.

This virtual function receives events to an object and should return true if the event e was recognized and processed.

The event() function can be reimplemented to customize the behavior of an object.

Make sure you call the parent event class implementation for all the events you did not handle.

Example:

class MyClass(QWidget):

    Q_OBJECT
# public
    MyClass(QWidget parent = None)
    ~MyClass()
    bool event(QEvent* ev) override

        if ev.type() == QEvent.PolishRequest:
            # overwrite handling of PolishRequest if any
            doThings()
            return True
        else:if (ev.type() == QEvent.Show) {
            # complement handling of Show if any
            doThings2()
            QWidget.event(ev)
            return True

        # Make sure the rest of events are handled
        return QWidget.event(ev)
eventFilter(watched, event)
Parameters:
Return type:

bool

Warning

This section contains snippets that were automatically translated from C++ to Python and may contain errors.

Filters events if this object has been installed as an event filter for the watched object.

In your reimplementation of this function, if you want to filter the event out, i.e. stop it being handled further, return true; otherwise return false.

Example:

class MainWindow(QMainWindow):

# public
    MainWindow()
# protected
    bool eventFilter(QObject obj, QEvent ev) override
# private
    textEdit = QTextEdit()

def __init__(self):

    textEdit = QTextEdit()
    setCentralWidget(textEdit)
    textEdit.installEventFilter(self)

def eventFilter(self, QObject obj, QEvent event):

    if obj == textEdit:
        if event.type() == QEvent.KeyPress:
            keyEvent = QKeyEvent(event)
            print("Ate key press", keyEvent.key())
            return True
        else:
            return False

    else:
        # pass the event on to the parent class
        return QMainWindow.eventFilter(obj, event)

Notice in the example above that unhandled events are passed to the base class’s eventFilter() function, since the base class might have reimplemented eventFilter() for its own internal purposes.

Some events, such as ShortcutOverride must be explicitly accepted (by calling accept() on them) in order to prevent propagation.

Warning

If you delete the receiver object in this function, be sure to return true. Otherwise, Qt will forward the event to the deleted object and the program might crash.

findChild(type[, name={}[, options=Qt.FindChildrenRecursively]])
Parameters:
  • typePyTypeObject

  • name – str

  • options – Combination of FindChildOption

Return type:

object

To find the child of a certain QObject, the first argument of this function should be the child’s type, and the second the name of the child:

...
parent = QWidget()
...
# The first argument must be the child type
child1 = parent.findChild(QPushButton, "child_button")
child2 = parent.findChild(QWidget, "child_widget")
findChildren(type, pattern[, options=Qt.FindChildrenRecursively])
Parameters:
Return type:

PySequence

findChildren(type[, name={}[, options=Qt.FindChildrenRecursively]])
Parameters:
  • typePyTypeObject

  • name – str

  • options – Combination of FindChildOption

Return type:

PySequence

Like the method findChild, the first parameter should be the child’s type.

inherits(classname)
Parameters:

classname – str

Return type:

bool

Warning

This section contains snippets that were automatically translated from C++ to Python and may contain errors.

Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.

A class is considered to inherit itself.

Example:

timer = QTimer() # QTimer inherits QObject()
timer.inherits("QTimer") # returns true
timer.inherits("QObject") # returns true
timer.inherits("QAbstractButton") # returns false
# QVBoxLayout inherits QObject and QLayoutItem
layout = QVBoxLayout()
layout.inherits("QObject") # returns true
layout.inherits("QLayoutItem") # returns true (even though QLayoutItem is not a QObject)

If you need to determine whether an object is an instance of a particular class for the purpose of casting it, consider using qobject_cast <Type *>(object) instead.

See also

metaObject() qobject_cast()

installEventFilter(filterObj)
Parameters:

filterObjQObject

Warning

This section contains snippets that were automatically translated from C++ to Python and may contain errors.

Installs an event filter filterObj on this object. For example:

monitoredObj.installEventFilter(filterObj)

An event filter is an object that receives all events that are sent to this object. The filter can either stop the event or forward it to this object. The event filter filterObj receives events via its eventFilter() function. The eventFilter() function must return true if the event should be filtered, (i.e. stopped); otherwise it must return false.

If multiple event filters are installed on a single object, the filter that was installed last is activated first.

If filterObj has already been installed for this object, this function moves it so it acts as if it was installed last.

Here’s a KeyPressEater class that eats the key presses of its monitored objects:

class KeyPressEater(QObject):

    Q_OBJECT
    ...
# protected
    bool eventFilter(QObject obj, QEvent event) override

def eventFilter(self, QObject obj, QEvent event):

    if event.type() == QEvent.KeyPress:
        keyEvent = QKeyEvent(event)
        qDebug("Ate key press %d", keyEvent.key())
        return True
    else:
        # standard event processing
        return QObject.eventFilter(obj, event)

And here’s how to install it on two widgets:

keyPressEater = KeyPressEater(self)
pushButton = QPushButton(self)
listView = QListView(self)
pushButton.installEventFilter(keyPressEater)
listView.installEventFilter(keyPressEater)

The QShortcut class, for example, uses this technique to intercept shortcut key presses.

Warning

If you delete the receiver object in your eventFilter() function, be sure to return true. If you return false, Qt sends the event to the deleted object and the program will crash.

Note that the filtering object must be in the same thread as this object. If filterObj is in a different thread, this function does nothing. If either filterObj or this object are moved to a different thread after calling this function, the event filter will not be called until both objects have the same thread affinity again (it is not removed).

isQuickItemType()
Return type:

bool

Returns true if the object is a QQuickItem; otherwise returns false.

Calling this function is equivalent to calling inherits("QQuickItem"), except that it is much faster.

isSignalConnected(signal)
Parameters:

signalQMetaMethod

Return type:

bool

Warning

This section contains snippets that were automatically translated from C++ to Python and may contain errors.

Returns true if the signal is connected to at least one receiver, otherwise returns false.

signal must be a signal member of this object, otherwise the behaviour is undefined.

valueChangedSignal = QMetaMethod.fromSignal(MyObject.valueChanged)
if isSignalConnected(valueChangedSignal):
    data = QByteArray()
    data = get_the_value() # expensive operation
    valueChanged.emit(data)

As the code snippet above illustrates, you can use this function to avoid expensive initialization or emitting a signal that nobody listens to. However, in a multithreaded application, connections might change after this function returns and before the signal gets emitted.

Warning

This function violates the object-oriented principle of modularity. In particular, this function must not be called from an override of connectNotify() or disconnectNotify() , as those might get called from any thread.

isWidgetType()
Return type:

bool

Returns true if the object is a widget; otherwise returns false.

Calling this function is equivalent to calling inherits("QWidget"), except that it is much faster.

isWindowType()
Return type:

bool

Returns true if the object is a window; otherwise returns false.

Calling this function is equivalent to calling inherits("QWindow"), except that it is much faster.

killTimer(id)
Parameters:

idTimerId

This is an overloaded function.

killTimer(id)
Parameters:

id – int

Kills the timer with timer identifier, id.

The timer identifier is returned by startTimer() when a timer event is started.

metaObject()
Return type:

QMetaObject

Warning

This section contains snippets that were automatically translated from C++ to Python and may contain errors.

Returns a pointer to the meta-object of this object.

A meta-object contains information about a class that inherits QObject , e.g. class name, superclass name, properties, signals and slots. Every QObject subclass that contains the Q_OBJECT macro will have a meta-object.

The meta-object information is required by the signal/slot connection mechanism and the property system. The inherits() function also makes use of the meta-object.

If you have no pointer to an actual object instance but still want to access the meta-object of a class, you can use staticMetaObject .

Example:

obj = QPushButton()
obj.metaObject().className() # returns "QPushButton"
QPushButton.staticMetaObject.className() # returns "QPushButton"

See also

staticMetaObject

moveToThread(thread)
Parameters:

threadQThread

Return type:

bool

Warning

This section contains snippets that were automatically translated from C++ to Python and may contain errors.

Changes the thread affinity for this object and its children and returns true on success. The object cannot be moved if it has a parent. Event processing will continue in the targetThread.

To move an object to the main thread, use QApplication::instance() to retrieve a pointer to the current application, and then use QApplication::thread() to retrieve the thread in which the application lives. For example:

myObject.moveToThread(QApplication.instance().thread())

If targetThread is None, all event processing for this object and its children stops, as they are no longer associated with any thread.

Note that all active timers for the object will be reset. The timers are first stopped in the current thread and restarted (with the same interval) in the targetThread. As a result, constantly moving an object between threads can postpone timer events indefinitely.

A ThreadChange event is sent to this object just before the thread affinity is changed. You can handle this event to perform any special processing. Note that any new events that are posted to this object will be handled in the targetThread, provided it is not None: when it is None, no event processing for this object or its children can happen, as they are no longer associated with any thread.

Warning

This function is not thread-safe; the current thread must be same as the current thread affinity. In other words, this function can only “push” an object from the current thread to another thread, it cannot “pull” an object from any arbitrary thread to the current thread. There is one exception to this rule however: objects with no thread affinity can be “pulled” to the current thread.

See also

thread()

objectName()
Return type:

str

See also

setObjectName()

Getter of property objectNameᅟ .

objectNameChanged(objectName)
Parameters:

objectName – str

This signal is emitted after the object’s name has been changed. The new object name is passed as objectName.

See also

objectName

Notification signal of property objectNameᅟ .

parent()
Return type:

QObject

Returns a pointer to the parent object.

property(name)
Parameters:

name – str

Return type:

object

Returns the value of the object’s name property.

If no such property exists, the returned variant is invalid.

Information about all available properties is provided through the metaObject() and dynamicPropertyNames() .

receivers(signal)
Parameters:

signal – str

Return type:

int

Warning

This section contains snippets that were automatically translated from C++ to Python and may contain errors.

Returns the number of receivers connected to the signal.

Since both slots and signals can be used as receivers for signals, and the same connections can be made many times, the number of receivers is the same as the number of connections made from this signal.

When calling this function, you can use the SIGNAL() macro to pass a specific signal:

if receivers(SIGNAL(valueChanged(QByteArray))) > 0:
    data = QByteArray()
    get_the_value(data) # expensive operation
    valueChanged.emit(data)

Warning

This function violates the object-oriented principle of modularity. However, it might be useful when you need to perform expensive initialization only if something is connected to a signal.

removeEventFilter(obj)
Parameters:

objQObject

Removes an event filter object obj from this object. The request is ignored if such an event filter has not been installed.

All event filters for this object are automatically removed when this object is destroyed.

It is always safe to remove an event filter, even during event filter activation (i.e. from the eventFilter() function).

sender()
Return type:

QObject

Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns None. The pointer is valid only during the execution of the slot that calls this function from this object’s thread context.

The pointer returned by this function becomes invalid if the sender is destroyed, or if the slot is disconnected from the sender’s signal.

Warning

This function violates the object-oriented principle of modularity. However, getting access to the sender might be useful when many signals are connected to a single slot.

Warning

As mentioned above, the return value of this function is not valid when the slot is called via a DirectConnection from a thread different from this object’s thread. Do not use this function in this type of scenario.

senderSignalIndex()
Return type:

int

Returns the meta-method index of the signal that called the currently executing slot, which is a member of the class returned by sender() . If called outside of a slot activated by a signal, -1 is returned.

For signals with default parameters, this function will always return the index with all parameters, regardless of which was used with connect() . For example, the signal destroyed(QObject *obj = \nullptr) will have two different indexes (with and without the parameter), but this function will always return the index with a parameter. This does not apply when overloading signals with different parameters.

Warning

This function violates the object-oriented principle of modularity. However, getting access to the signal index might be useful when many signals are connected to a single slot.

Warning

The return value of this function is not valid when the slot is called via a DirectConnection from a thread different from this object’s thread. Do not use this function in this type of scenario.

setObjectName(name)
Parameters:

name – str

This is an overloaded function.

setParent(parent)
Parameters:

parentQObject

Makes the object a child of parent.

See also

parent() children()

setProperty(name, value)
Parameters:
  • name – str

  • value – object

Return type:

bool

Sets the value of the object’s name property to value.

If the property is defined in the class using Q_PROPERTY then true is returned on success and false otherwise. If the property is not defined using Q_PROPERTY , and therefore not listed in the meta-object, it is added as a dynamic property and false is returned.

Information about all available properties is provided through the metaObject() and dynamicPropertyNames() .

Dynamic properties can be queried again using property() and can be removed by setting the property value to an invalid QVariant . Changing the value of a dynamic property causes a QDynamicPropertyChangeEvent to be sent to the object.

Note

Dynamic properties starting with “_q_” are reserved for internal purposes.

signalsBlocked()
Return type:

bool

Returns true if signals are blocked; otherwise returns false.

Signals are not blocked by default.

startTimer(interval[, timerType=Qt.CoarseTimer])
Parameters:
Return type:

int

This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. This is equivalent to calling:

startTimer(std::chrono::milliseconds{interval}, timerType);

See also

timerEvent() killTimer() QChronoTimer QBasicTimer

thread()
Return type:

QThread

Returns the thread in which the object lives.

See also

moveToThread()

timerEvent(event)
Parameters:

eventQTimerEvent

This event handler can be reimplemented in a subclass to receive timer events for the object.

QChronoTimer provides higher-level interfaces to the timer functionality, and also more general information about timers. The timer event is passed in the event parameter.

tr(sourceText[, disambiguation=None[, n=-1]])
Parameters:
  • sourceText – str

  • disambiguation – str

  • n – int

Return type:

str