- class QOpenGLDebugMessage#
The
QOpenGLDebugMessage
class wraps an OpenGL debug message. More…Synopsis#
Methods#
def
__init__()
def
id()
def
message()
def
__ne__()
def
__eq__()
def
severity()
def
source()
def
swap()
def
type()
Static functions#
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
Debug messages are usually created by the OpenGL server and then read by OpenGL clients (either from the OpenGL internal debug log, or logged in real-time). A debug message has a textual representation, a vendor-specific numeric id, a source, a type and a severity.
It’s also possible for applications or third-party libraries and toolkits to create and insert messages in the debug log. In order to do so, you can use the
createApplicationMessage()
or thecreateThirdPartyMessage()
static functions.See also
- class Source#
(inherits
enum.Flag
) The Source enum defines the source of the debug message.Constant
Description
QOpenGLDebugMessage.InvalidSource
The source of the message is invalid; this is the source of a default-constructed
QOpenGLDebugMessage
object.QOpenGLDebugMessage.APISource
The message was generated in response to OpenGL API calls.
QOpenGLDebugMessage.WindowSystemSource
The message was generated by the window system.
QOpenGLDebugMessage.ShaderCompilerSource
The message was generated by the shader compiler.
QOpenGLDebugMessage.ThirdPartySource
The message was generated by a third party, for instance an OpenGL framework a or debugging toolkit.
QOpenGLDebugMessage.ApplicationSource
The message was generated by the application itself.
QOpenGLDebugMessage.OtherSource
The message was generated by a source not included in this enumeration.
QOpenGLDebugMessage.AnySource
This value corresponds to a mask of all possible message sources.
- class Type#
(inherits
enum.Flag
) The Type enum defines the type of the debug message.Constant
Description
QOpenGLDebugMessage.InvalidType
The type of the message is invalid; this is the type of a default-constructed
QOpenGLDebugMessage
object.QOpenGLDebugMessage.ErrorType
The message represents an error.
QOpenGLDebugMessage.DeprecatedBehaviorType
The message represents an usage of deprecated behavior.
QOpenGLDebugMessage.UndefinedBehaviorType
The message represents an usage of undefined behavior.
QOpenGLDebugMessage.PortabilityType
The message represents an usage of vendor-specific behavior, that might pose portability concerns.
QOpenGLDebugMessage.PerformanceType
The message represents a performance issue.
QOpenGLDebugMessage.OtherType
The message represents a type not included in this enumeration.
QOpenGLDebugMessage.MarkerType
The message represents a marker in the debug log.
QOpenGLDebugMessage.GroupPushType
The message represents a debug group push operation.
QOpenGLDebugMessage.GroupPopType
The message represents a debug group pop operation.
QOpenGLDebugMessage.AnyType
This value corresponds to a mask of all possible message types.
- class Severity#
(inherits
enum.Flag
) The Severity enum defines the severity of the debug message.Constant
Description
QOpenGLDebugMessage.InvalidSeverity
The severity of the message is invalid; this is the severity of a default-constructed
QOpenGLDebugMessage
object.QOpenGLDebugMessage.HighSeverity
The message has a high severity.
QOpenGLDebugMessage.MediumSeverity
The message has a medium severity.
QOpenGLDebugMessage.LowSeverity
The message has a low severity.
QOpenGLDebugMessage.NotificationSeverity
The message is a notification.
QOpenGLDebugMessage.AnySeverity
This value corresponds to a mask of all possible message severities.
- __init__()#
Constructs a debug message with an empty message string, id set to 0, source set to
InvalidSource
, type set toInvalidType
, and severity set toInvalidSeverity
.Note
This constructor should not be used to create a debug message; instead, use the
createApplicationMessage()
or thecreateThirdPartyMessage()
static functions.- __init__(debugMessage)
- Parameters:
debugMessage –
QOpenGLDebugMessage
Constructs a debug message as a copy of
debugMessage
.See also
operator=()
- static createApplicationMessage(text[, id=0[, severity=QOpenGLDebugMessage.Severity.NotificationSeverity[, type=QOpenGLDebugMessage.Type.OtherType]]])#
- Parameters:
- Return type:
Constructs and returns a debug message with
text
as its text,id
as id,severity
as severity, andtype
as type. The message source will be set toApplicationSource
.See also
- static createThirdPartyMessage(text[, id=0[, severity=QOpenGLDebugMessage.Severity.NotificationSeverity[, type=QOpenGLDebugMessage.Type.OtherType]]])#
- Parameters:
- Return type:
Constructs and returns a debug message with
text
as its text,id
as id,severity
as severity, andtype
as type. The message source will be set toThirdPartySource
.See also
- id()#
- Return type:
int
Returns the id of the debug message. Ids are generally vendor-specific.
- message()#
- Return type:
str
Returns the textual message contained by this debug message.
- __ne__(debugMessage)#
- Parameters:
debugMessage –
QOpenGLDebugMessage
- Return type:
bool
Returns
true
if this message is different fromdebugMessage
, or false otherwise.See also
operator==()
- __eq__(debugMessage)#
- Parameters:
debugMessage –
QOpenGLDebugMessage
- Return type:
bool
Returns
true
if this debug message is equal todebugMessage
, or false otherwise. Two debugging messages are equal if they have the same textual message, the same id, the same source, the same type and the same severity.See also
operator!=()
Returns the severity of the debug message.
Returns the source of the debug message.
- swap(other)#
- Parameters:
other –
QOpenGLDebugMessage
Swaps the message
debugMessage
with this message. This operation is very fast and never fails.Returns the type of the debug message.