- class QArmature#
Used to calculate skinning transform matrices and set them on shaders. More…
Synopsis#
Properties#
Methods#
def
__init__()
def
skeleton()
Slots#
def
setSkeleton()
Signals#
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
The Armature component is aggregated by entities to give them the ability to calculate the palette of skinning transform matrices needed to properly render skinned meshes.
Each vertex in a skinned mesh is associated (bound) to up to 4 joints in a skeleton. For each joint affecting a vertex the mesh also provides a weight which determines the level of influence of the corresponding joint. The skinning palette used for performing the transformation of skinned vertices is provided by the Armature and is calculated from the joints contained in the referenced skeleton.
Updating the local transform of a joint results in the skinning matrices being recalculated and the skinned mesh vertices bound to that joint moving accordingly.
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property skeletonᅟ: QAbstractSkeleton#
Holds the skeleton used to calculate the skinning transform matrix palette.
- Access functions:
- __init__([parent=None])#
- Parameters:
parent –
QNode
Constructs a new
QArmature
withparent
.- setSkeleton(skeleton)#
- Parameters:
skeleton –
QAbstractSkeleton
See also
skeleton()
Setter of property
skeletonᅟ
.- skeleton()#
- Return type:
QAbstractSkeleton
See also
setSkeleton()
Getter of property
skeletonᅟ
.- skeletonChanged(skeleton)#
- Parameters:
skeleton –
QAbstractSkeleton
Notification signal of property
skeletonᅟ
.