QLocalSocket¶
The QLocalSocket
class provides a local socket. More…
Synopsis¶
Functions¶
def
abort
()def
connectToServer
([openMode=QIODeviceBase.OpenModeFlag.ReadWrite])def
connectToServer
(name[, openMode=QIODeviceBase.OpenModeFlag.ReadWrite])def
disconnectFromServer
()def
error
()def
flush
()def
fullServerName
()def
isValid
()def
readBufferSize
()def
serverName
()def
setReadBufferSize
(size)def
setServerName
(name)def
setSocketDescriptor
(socketDescriptor[, socketState=QLocalSocket.LocalSocketState.ConnectedState[, openMode=QIODeviceBase.OpenModeFlag.ReadWrite]])def
setSocketOptions
(option)def
socketDescriptor
()def
socketOptions
()def
state
()def
waitForConnected
([msecs=30000])def
waitForDisconnected
([msecs=30000])
Signals¶
def
connected
()def
disconnected
()def
errorOccurred
(socketError)def
stateChanged
(socketState)
Detailed Description¶
On Windows this is a named pipe and on Unix this is a local domain socket.
If an error occurs, error()
returns the type of error, and errorString()
can be called to get a human readable description of what happened.
Although QLocalSocket
is designed for use with an event loop, it’s possible to use it without one. In that case, you must use waitForConnected()
, waitForReadyRead()
, waitForBytesWritten()
, and waitForDisconnected()
which blocks until the operation is complete or the timeout expires.
See also
- class PySide6.QtNetwork.QLocalSocket([parent=None])¶
- Parameters
parent –
PySide6.QtCore.QObject
Creates a new local socket. The parent
argument is passed to QObject
‘s constructor.
- PySide6.QtNetwork.QLocalSocket.LocalSocketError¶
The LocalServerError enumeration represents the errors that can occur. The most recent error can be retrieved through a call to error()
.
Constant
Description
QLocalSocket.ConnectionRefusedError
The connection was refused by the peer (or timed out).
QLocalSocket.PeerClosedError
The remote socket closed the connection. Note that the client socket (i.e., this socket) will be closed after the remote close notification has been sent.
QLocalSocket.ServerNotFoundError
The local socket name was not found.
QLocalSocket.SocketAccessError
The socket operation failed because the application lacked the required privileges.
QLocalSocket.SocketResourceError
The local system ran out of resources (e.g., too many sockets).
QLocalSocket.SocketTimeoutError
The socket operation timed out.
QLocalSocket.DatagramTooLargeError
The datagram was larger than the operating system’s limit (which can be as low as 8192 bytes).
QLocalSocket.ConnectionError
An error occurred with the connection.
QLocalSocket.UnsupportedSocketOperationError
The requested socket operation is not supported by the local operating system.
QLocalSocket.OperationError
An operation was attempted while the socket was in a state that did not permit it.
QLocalSocket.UnknownSocketError
An unidentified error occurred.
- PySide6.QtNetwork.QLocalSocket.LocalSocketState¶
This enum describes the different states in which a socket can be.
Constant
Description
QLocalSocket.UnconnectedState
The socket is not connected.
QLocalSocket.ConnectingState
The socket has started establishing a connection.
QLocalSocket.ConnectedState
A connection is established.
QLocalSocket.ClosingState
The socket is about to close (data may still be waiting to be written).
See also
- PySide6.QtNetwork.QLocalSocket.SocketOption¶
This enum describes the possible options that can be used to connect to a server. Currently, on Linux and Android it is used for specifying connection to a server listening to a socket bound to an abstract address.
Constant
Description
QLocalSocket.NoOptions
No options have been set.
QLocalSocket.AbstractNamespaceOption
The socket will try to connect to an abstract address. This flag is specific to Linux and Android. On other platforms is ignored.
See also
- PySide6.QtNetwork.QLocalSocket.abort()¶
Aborts the current connection and resets the socket. Unlike disconnectFromServer()
, this function immediately closes the socket, clearing any pending data in the write buffer.
See also
disconnectFromServer()
close()
- PySide6.QtNetwork.QLocalSocket.connectToServer([openMode=QIODeviceBase.OpenModeFlag.ReadWrite])¶
- Parameters
openMode –
OpenMode
Attempts to make a connection to serverName()
. setServerName()
must be called before you open the connection. Alternatively you can use (const QString
&name, OpenMode openMode);
The socket is opened in the given openMode
and first enters ConnectingState
. If a connection is established, QLocalSocket
enters ConnectedState
and emits connected()
.
After calling this function, the socket can emit errorOccurred()
to signal that an error occurred.
See also
- PySide6.QtNetwork.QLocalSocket.connectToServer(name[, openMode=QIODeviceBase.OpenModeFlag.ReadWrite])
- Parameters
name – str
openMode –
OpenMode
This is an overloaded function.
Set the server name
and attempts to make a connection to it.
The socket is opened in the given openMode
and first enters ConnectingState
. If a connection is established, QLocalSocket
enters ConnectedState
and emits connected()
.
After calling this function, the socket can emit errorOccurred()
to signal that an error occurred.
See also
- PySide6.QtNetwork.QLocalSocket.connected()¶
- PySide6.QtNetwork.QLocalSocket.disconnectFromServer()¶
Attempts to close the socket. If there is pending data waiting to be written, QLocalSocket
will enter ClosingState
and wait until all data has been written. Eventually, it will enter UnconnectedState
and emit the disconnected()
signal.
See also
- PySide6.QtNetwork.QLocalSocket.disconnected()¶
- PySide6.QtNetwork.QLocalSocket.error()¶
- Return type
Returns the type of error that last occurred.
See also
state()
errorString()
- PySide6.QtNetwork.QLocalSocket.errorOccurred(socketError)¶
- Parameters
socketError –
LocalSocketError
- PySide6.QtNetwork.QLocalSocket.flush()¶
- Return type
bool
This function writes as much as possible from the internal write buffer to the socket, without blocking. If any data was written, this function returns true
; otherwise false is returned.
Call this function if you need QLocalSocket
to start sending buffered data immediately. The number of bytes successfully written depends on the operating system. In most cases, you do not need to call this function, because QLocalSocket
will start sending data automatically once control goes back to the event loop. In the absence of an event loop, call waitForBytesWritten()
instead.
See also
write()
waitForBytesWritten()
- PySide6.QtNetwork.QLocalSocket.fullServerName()¶
- Return type
str
Returns the server path that the socket is connected to.
Note
The return value of this function is platform specific.
See also
- PySide6.QtNetwork.QLocalSocket.isValid()¶
- Return type
bool
Returns true
if the socket is valid and ready for use; otherwise returns false
.
Note
The socket’s state must be ConnectedState
before reading and writing can occur.
See also
- PySide6.QtNetwork.QLocalSocket.readBufferSize()¶
- Return type
int
Returns the size of the internal read buffer. This limits the amount of data that the client can receive before you call read()
or readAll()
. A read buffer size of 0 (the default) means that the buffer has no size limit, ensuring that no data is lost.
See also
setReadBufferSize()
read()
- PySide6.QtNetwork.QLocalSocket.serverName()¶
- Return type
str
Returns the name of the peer as specified by setServerName()
, or an empty QString
if setServerName()
has not been called or connectToServer()
failed.
- PySide6.QtNetwork.QLocalSocket.setReadBufferSize(size)¶
- Parameters
size – int
Sets the size of QLocalSocket
‘s internal read buffer to be size
bytes.
If the buffer size is limited to a certain size, QLocalSocket
won’t buffer more than this size of data. Exceptionally, a buffer size of 0 means that the read buffer is unlimited and all incoming data is buffered. This is the default.
This option is useful if you only read the data at certain points in time (e.g., in a real-time streaming application) or if you want to protect your socket against receiving too much data, which may eventually cause your application to run out of memory.
See also
readBufferSize()
read()
- PySide6.QtNetwork.QLocalSocket.setServerName(name)¶
- Parameters
name – str
Set the name
of the peer to connect to. On Windows name is the name of a named pipe; on Unix name is the name of a local domain socket.
This function must be called when the socket is not connected.
See also
- PySide6.QtNetwork.QLocalSocket.setSocketDescriptor(socketDescriptor[, socketState=QLocalSocket.LocalSocketState.ConnectedState[, openMode=QIODeviceBase.OpenModeFlag.ReadWrite]])¶
- Parameters
socketDescriptor –
qintptr
socketState –
LocalSocketState
openMode –
OpenMode
- Return type
bool
Initializes QLocalSocket
with the native socket descriptor socketDescriptor
. Returns true
if socketDescriptor
is accepted as a valid socket descriptor; otherwise returns false
. The socket is opened in the mode specified by openMode
, and enters the socket state specified by socketState
.
Note
It is not possible to initialize two local sockets with the same native socket descriptor.
See also
socketDescriptor()
state()
openMode()
- PySide6.QtNetwork.QLocalSocket.setSocketOptions(option)¶
- Parameters
option –
SocketOptions
See also
- PySide6.QtNetwork.QLocalSocket.socketDescriptor()¶
- Return type
qintptr
Returns the native socket descriptor of the QLocalSocket
object if this is available; otherwise returns -1.
The socket descriptor is not available when QLocalSocket
is in UnconnectedState
. The type of the descriptor depends on the platform:
On Windows, the returned value is a Winsock 2 Socket Handle.
On INTEGRITY, the returned value is the
QTcpSocket
socket descriptor and the type is defined bysocketDescriptor
.On all other UNIX-like operating systems, the type is a file descriptor representing a socket.
See also
- PySide6.QtNetwork.QLocalSocket.socketOptions()¶
- Return type
SocketOptions
See also
- PySide6.QtNetwork.QLocalSocket.state()¶
- Return type
Returns the state of the socket.
See also
- PySide6.QtNetwork.QLocalSocket.stateChanged(socketState)¶
- Parameters
socketState –
LocalSocketState
- PySide6.QtNetwork.QLocalSocket.waitForConnected([msecs=30000])¶
- Parameters
msecs – int
- Return type
bool
Waits until the socket is connected, up to msecs
milliseconds. If the connection has been established, this function returns true
; otherwise it returns false
. In the case where it returns false
, you can call error()
to determine the cause of the error.
The following example waits up to one second for a connection to be established:
socket.connectToServer("market") if socket.waitForConnected(1000): qDebug("Connected!")
If msecs
is -1, this function will not time out.
See also
- PySide6.QtNetwork.QLocalSocket.waitForDisconnected([msecs=30000])¶
- Parameters
msecs – int
- Return type
bool
Waits until the socket has disconnected, up to msecs
milliseconds. If the connection was successfully disconnected, this function returns true
; otherwise it returns false
(if the operation timed out, if an error occurred, or if this QLocalSocket
is already disconnected). In the case where it returns false
, you can call error()
to determine the cause of the error.
The following example waits up to one second for a connection to be closed:
socket.disconnectFromServer() if (socket.state() == QLocalSocket.UnconnectedState or socket.waitForDisconnected(1000)) { qDebug("Disconnected!")
If msecs
is -1, this function will not time out.
See also
disconnectFromServer()
close()
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