QLevelOfDetail¶
The QLevelOfDetail
class provides a way of controlling the complexity of rendered entities based on their size on the screen. More…
Inherited by: QLevelOfDetailSwitch
Synopsis¶
Functions¶
def
camera
()def
createBoundingSphere
(center, radius)def
currentIndex
()def
thresholdType
()def
thresholds
()def
volumeOverride
()
Slots¶
def
setCamera
(camera)def
setCurrentIndex
(currentIndex)def
setThresholdType
(thresholdType)def
setThresholds
(thresholds)def
setVolumeOverride
(volumeOverride)
Signals¶
def
cameraChanged
(camera)def
currentIndexChanged
(currentIndex)def
thresholdTypeChanged
(thresholdType)def
thresholdsChanged
(thresholds)def
volumeOverrideChanged
(volumeOverride)
Detailed Description¶
QLevelOfDetail
can be used to control the representation of an entity based on distance from the observer or size on the screen.
In order to improve rendering performance, objects that are very small can be rendered using far fewer details, in geometry or texture.
The component is controlled by specifying thresholds of values which are interpreted as either distances from the camera or screen size.
As the point of view changes, the currentIndex
property will change to reflect matching value in the range array.
The currentIndex
property can then be used, for example, to enable or disable entities, change material, etc.
The LevelOfDetail component is not shareable between multiple entities .
#include <Qt3DCore/QEntity> #include <Qt3DRender/QGeometryRenderer> #include <Qt3DRender/QLevelOfDetail> // Scene Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity; Qt3DCore::QEntity *renderableEntity = new Qt3DCore::QEntity(rootEntity); Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity); renderableEntity->addComponent(geometryRenderer); Qt3DRender::QLevelOfDetail* lod = new Qt3Render::QLevelOfDetail(renderableEntity); QList<qreal> thresholds = {20, 35, 50, 65}; lod->setThresholds(thresholds); lod->setCamera(mainCamera); renderableEntity->addComponent(lod); // connect to QLevelOfDetail::currentIndexChanged to toggle rendering ...
- class PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail([parent=None])¶
- Parameters
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Constructs a new QLevelOfDetail
with the specified parent
.
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.ThresholdType¶
Specifies how the values in the thresholds are interpreted
Constant
Description
Qt3DRender.QLevelOfDetail.DistanceToCameraThreshold
Distance from the entity to the selected camera
Qt3DRender.QLevelOfDetail.ProjectedScreenPixelSizeThreshold
Size of the entity when projected on the screen as seen from the selected camera, expressed in number of pixels on the side of the bounding square in screen space.
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.camera()¶
- Return type
Holds the id of the camera that is used to compute the actual distance or the screen size.
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.cameraChanged(camera)¶
- Parameters
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.createBoundingSphere(center, radius)¶
- Parameters
center –
PySide6.QtGui.QVector3D
radius – float
- Return type
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.currentIndex()¶
- Return type
int
The index in the range array which matches the current distance to the camera or screen size.
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.currentIndexChanged(currentIndex)¶
- Parameters
currentIndex – int
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.setCamera(camera)¶
- Parameters
Holds the id of the camera that is used to compute the actual distance or the screen size.
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.setCurrentIndex(currentIndex)¶
- Parameters
currentIndex – int
The index in the range array which matches the current distance to the camera or screen size.
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.setThresholdType(thresholdType)¶
- Parameters
thresholdType –
ThresholdType
Specifies how range values are interpreted.
See also
ThresholdType
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.setThresholds(thresholds)¶
- Parameters
thresholds –
Array of range values as float point numbers. The value for the most detailed representation should be specified first.
If thresholdType
is set to DistanceToCameraThreshold
, values should be specified in ascending order, in camera space coordinates
If thresholdType
is set to ProjectedScreenPixelSizeThreshold
, values should be specified in descending order, in screen space pixels.
See also
ThresholdType
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.setVolumeOverride(volumeOverride)¶
- Parameters
volumeOverride –
PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere
The default is a sphere of radius 1 and centered at the local origin of the entity. This proxy volume is used to compute the distance to the camera or the size of the screen projection.
If this value to nullptr, the bounding volume of the entity is used. Care must be taken that this bounding volume never becomes invalid.
See also
QLevelOfDetailBoundingSphere
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.thresholdType()¶
- Return type
Specifies how range values are interpreted.
See also
ThresholdType
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.thresholdTypeChanged(thresholdType)¶
- Parameters
thresholdType –
ThresholdType
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.thresholds()¶
- Return type
Array of range values as float point numbers. The value for the most detailed representation should be specified first.
If thresholdType
is set to DistanceToCameraThreshold
, values should be specified in ascending order, in camera space coordinates
If thresholdType
is set to ProjectedScreenPixelSizeThreshold
, values should be specified in descending order, in screen space pixels.
See also
ThresholdType
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.thresholdsChanged(thresholds)¶
- Parameters
thresholds –
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.volumeOverride()¶
The default is a sphere of radius 1 and centered at the local origin of the entity. This proxy volume is used to compute the distance to the camera or the size of the screen projection.
If this value to nullptr, the bounding volume of the entity is used. Care must be taken that this bounding volume never becomes invalid.
See also
QLevelOfDetailBoundingSphere
- PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.volumeOverrideChanged(volumeOverride)¶
- Parameters
volumeOverride –
PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere
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