Qt Quick 3D - Particles 3D Testbed Example
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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/import QtQuick import QtQuick3D import QtQuick3D.Particles3D Item { id: mainWindow anchors.fill: parent View3D { anchors.fill: parent environment: SceneEnvironment { clearColor: "#202020" backgroundMode: SceneEnvironment.Color antialiasingMode: settings.antialiasingMode antialiasingQuality: settings.antialiasingQuality } PerspectiveCamera { id: camera position: Qt.vector3d(0, 100, 600) SequentialAnimation { running: true loops: Animation.Infinite NumberAnimation { target: camera property: "eulerRotation.x" to: -90 duration: 20000 easing.type: Easing.Linear } NumberAnimation { target: camera property: "eulerRotation.x" to: 0 duration: 2000 easing.type: Easing.Linear } } SequentialAnimation { running: true loops: Animation.Infinite NumberAnimation { target: camera property: "position.y" to: 1400 duration: 20000 easing.type: Easing.Linear } NumberAnimation { target: camera property: "position.y" to: 0 duration: 2000 easing.type: Easing.Linear } } SequentialAnimation { running: true loops: Animation.Infinite NumberAnimation { target: camera property: "position.z" to: 0 duration: 20000 easing.type: Easing.Linear } NumberAnimation { target: camera property: "position.z" to: 600 duration: 2000 easing.type: Easing.Linear } } } PointLight { position: Qt.vector3d(0, 400, 100) brightness: 10 ambientColor: Qt.rgba(0.3, 0.3, 0.3, 1.0) } // Models shared between particles Component { id: particleComponent Model { source: "#Cone" scale: Qt.vector3d(0.1, 0.1, 0.1) materials: DefaultMaterial { } } } ParticleSystem3D { id: psystem // Particles ModelParticle3D { id: particleVelocity delegate: particleComponent maxAmount: 250 color: "#ff0000" alignMode: Particle3D.AlignTowardsStartVelocity } ModelParticle3D { id: particleCamera delegate: particleComponent maxAmount: 250 color: "#00ff00" alignMode: Particle3D.AlignTowardsTarget alignTargetPosition: camera.position } ModelParticle3D { id: particleNoAlign delegate: particleComponent maxAmount: 250 color: "#0000ff" } SpriteParticle3D { id: particleBillboard sprite: Texture { source: "images/snowflake.png" } maxAmount: 250 color: "#ffffff" billboard: true } SpriteParticle3D { id: particleNoBillboard sprite: Texture { source: "images/snowflake.png" } maxAmount: 250 color: "#aaaaff" } // Emitters, one per particle ParticleEmitter3D { particle: particleVelocity position: Qt.vector3d(400, 50, 0) particleScale: 2 particleRotation: Qt.vector3d(90, 0, 0) velocity: VectorDirection3D { direction: Qt.vector3d(0, 100, 0) directionVariation: Qt.vector3d(30, 30, 30) } emitRate: 10 lifeSpan: 4000 Node { x: 20 Text { anchors.verticalCenter: parent.verticalCenter text: "StartVelocity" font.pointSize: settings.fontSizeLarge color: "#ffffff" } } } ParticleEmitter3D { particle: particleCamera position: Qt.vector3d(200, 50, 0) particleScale: 2 particleRotation: Qt.vector3d(90, 0, 0) velocity: VectorDirection3D { direction: Qt.vector3d(0, 100, 0) directionVariation: Qt.vector3d(30, 30, 30) } emitRate: 10 lifeSpan: 4000 Node { x: 20 Text { anchors.verticalCenter: parent.verticalCenter text: "Camera" font.pointSize: settings.fontSizeLarge color: "#ffffff" } } } ParticleEmitter3D { particle: particleNoAlign position: Qt.vector3d(0, 50, 0) particleScale: 2 particleRotation: Qt.vector3d(90, 0, 0) velocity: VectorDirection3D { direction: Qt.vector3d(0, 100, 0) directionVariation: Qt.vector3d(30, 30, 30) } emitRate: 10 lifeSpan: 4000 Node { x: 20 Text { anchors.verticalCenter: parent.verticalCenter text: "NoAlign" font.pointSize: settings.fontSizeLarge color: "#ffffff" } } } ParticleEmitter3D { particle: particleBillboard position: Qt.vector3d(-200, 50, 0) particleScale: 8 velocity: VectorDirection3D { direction: Qt.vector3d(0, 100, 0) directionVariation: Qt.vector3d(30, 30, 30) } emitRate: 10 lifeSpan: 4000 Node { x: 20 Text { anchors.verticalCenter: parent.verticalCenter text: "Billboard" font.pointSize: settings.fontSizeLarge color: "#ffffff" } } } ParticleEmitter3D { particle: particleNoBillboard position: Qt.vector3d(-400, 50, 0) particleScale: 8 velocity: VectorDirection3D { direction: Qt.vector3d(0, 100, 0) directionVariation: Qt.vector3d(30, 30, 30) } emitRate: 10 lifeSpan: 4000 Node { x: 20 Text { anchors.verticalCenter: parent.verticalCenter text: "NoBillboard" font.pointSize: settings.fontSizeLarge color: "#ffffff" } } } } } LoggingView { anchors.bottom: parent.bottom particleSystems: [psystem] } }